Meet Your Maker

Meet Your Maker

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How to cull the bad outposts from your map
由 Ume Ito 制作
Just a short guide on how to slowly but surely get rid of poorly designed outposts from your map while also teaching a lesson to their makers.
   
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Step 1
As soon as you spot a horribly designed outpost, whether it be a killbox, an exploited map (the lil box guy won't move/gets killed instantly,) or overall just an obnoxious series of long winding corridors or claw spamming, just abandon the outpost. You don't lose anything for this whatsoever, it's literally free.
Step 2
Block the user on the first results screen. This stops their outposts from ever showing up on your map again and they don't even get the joy of watching you abandon their awful level design.
That's it!
Save yourself the time and patience. Just block these people and when their outposts get literally 0 plays in the time it's active, they'll learn to make more interesting levels. If you feel targeted by this guide, we in the business call that a skill issue.
1 条留言
Ume Ito  [作者] 2023 年 4 月 17 日 上午 1:45 
can't wait for said bad level designers to mald in these comments
frankly i can't even blame half of you, bhvr absolutely dropped the ball on this game and it's not like you have much of a choice, but even then; you're still making that choice