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(Sorry I don't know much about this, I've just seen other authors using similar ways.)
Stealth bonus is hard to adjust because if you mess it up, you end up with invisible units shooting at you that you can't spot. It also breaks the AI.
A similar problem occurs in 1.5 and 2x, and can probably be improved by modifying the viewing and stealth ratings of units if you don't change the height parameters of items in the map
Not sure what you mean with the height differences, I don't think that is something I would be able to mod on my own. We can't really create new scripts or anything for this game, we can only edit values that already exist or make new copies of those same types of things. So if you're suggesting that I add some completely new mechanic to the game unfortunately I probably wouldn't be able to.
Not sure if this affects other rocket artillery as well.