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(2x) (SSC + SCO) | Space's Scaling Conversion + Space's Combat Overhaul
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8.315 MB
2023 年 4 月 2 日 下午 2:39
9 月 5 日 上午 8:06
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(2x) (SSC + SCO) | Space's Scaling Conversion + Space's Combat Overhaul

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(SSC + SCO) | Space's Scaling Conversion + Space's Combat Overhaul
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描述
UPDATED: v.166120 09/05/25

WARNING: If you experience desync in multiplayer games, have all players turn down their graphics settings and verify integrity of game files!

This version includes both Space's Scaling Conversion and Space's Combat Overhaul. Check out the linked collection above for more of my mods, and the other scaling options!

Join the discord to participate in beta testing, leave feedback, report bugs, and stay updated on all of my mods. Hopefully one day we can maybe organize some larger multiplayer games as well.

Click here to join the discord![discord.gg]

Space's Scaling Conversion and Space's Combat Overhaul are both built and maintained fully using Ulibos' ndf-parse, click here to view the github![github.com]

Space's Combat Overhaul

This mod includes countless changes to the gameplay I have made, generally focused on increasing the depth of gameplay.

This is very much still a live project, and will continue to be updated and changed as it grows. Expect the balance to change often as I take feedback.

If you have any feedback to give, or would like to participate in beta tests for features before they are pushed to the live version, join the discord at the top of the page! Feedback can also be left on the linked discussion posts, or in the comments.

Summary of Main Features:
  • Complete Infantry Combat Rework: including a new suppression and pinning system, a complete overhaul of infantry weapon types, smoke grenades, and much more.
  • Airplane Combat Rework: high and low altitude bombing runs to evade AA, Laser Guided bomb changes, rework of SEAD function to enable scouting of enemy AA, and more.
  • Vehicle Changes: New Vehicle Damage effects, damaged vehicles are slower and less accurate. At 1HP, vehicles become abandoned.
  • Helicopter Changes: Increased heli maneuverability, heli stun replaced with short rout, helis now fire rocket and gun pods on the move enabling strafing tactics, and more.
  • MLRS Changes: More realistic fire rates for MLRS, and increased supply cost and reload time for large caliber MLRS, some other minor changes.
  • Logistics Changes: +50% supply to vehicles, cheaper fuel costs, increased fuel autonomy range, and other changes.
  • Deckbuilding Changes: Increased infantry availability, more to come.
  • [EXPERIMENTAL] New AI Attack Strategies: Adjusted attack unit composition (more inf, aa), airstrike/arty frequency and priority, adjusted AI income.

Be sure to check out the full list of features in the linked discussion post below, as I changed quite a lot more than this but can't fit it all on this page!

Full Features and Changes List

Change Log


Space's Scaling Conversion

You may have noticed that in vanilla, the scaling is compressed (a small field is 2km across, a soccer/football field is almost 400m long), and for some players like myself, this can really throw off both the immersion and gameplay in unexpected ways. This mod changes the distance scaling of the game by a scaling ratio to increase engagement distances for everything across the board, evenly scaling up all aspects of the game. This mod extends the distances in the game by the factor specified in the title of the mod, making 1km in the new scaling equivalent to either 1.5km, 2km, or 3km of vanilla units (depending on the version you pick).

For example using the 2x modding version, an ATGM with a range of 2800m in vanilla still displays a range of 2800m in the 2x modded version, but that 2800m of distance in the mod is equal to 2800m x2 in vanilla units, so effectively it can shoot to a vanilla distance of 5600m.

The mod also includes several UI fixes to compensate for the increased scaling, including a fully functional extended LOS tool that scales with the scaling option, so you always can have confidence in what your units' lines of sight are.

I find that it really significantly changes the pacing of the game, I would recommend bringing decks with Artillery and SEAD. If you are playing with Space's Combat Overhaul, SEAD is added to all decks.

This mod is best played with the 1.5x or 2x scaling and on large maps with lowered income, due to the increased range of everything. However, 3x is available and should offer the most realistic scaling. Beware that most maps are not built to handle the full 3x scaling, and are mostly too small except for maybe Iron Waters 20v20.

The only other changes I make are to reduce the unit movement and turret rotation speeds to much more manageable values and to reduce the forest LOS to 200m from 300m, otherwise the scaling gets overwhelming quickly.

I also added some additional highlighted lines to the LOS tool at 750m, 2250m, and 2800m to represent the top ranges of Infantry AT, Tank Cannons, and ATGMs. Some non-highlighted lines were added at 3000m and 4000m, and the text size was increased for better readability.

Please let me know in the comments or discussion posts if you have any feedback or bug reports!

TO PLAY OLD ARMY GENERAL SAVES: Navigate to <yourSteamInstallLocation>\SteamLibrary\steamapps\workshop\content\1611600\ and look at each Config.ini file inside each mod folder until you find the correct version of my mod. When you find the proper Config.ini, change the Version number to the one you started your save with (also indicated in the mod changelog) to make your save files playable. Be warned that this may make you unable to play multiplayer with the mod. To undo this, either verify the game integrity or reinstall the mod.
293 条留言
3moatruth 10 月 18 日 下午 6:07 
Any chance of updating sometime soon?
Multicellular Organism 7 月 1 日 下午 4:11 
Thanks for the response, to be honest I am not sure how would one go about balancing that, maybe we could just accept that in the forest, flamers will always win, isnt it how its in the vanilla game anyway? The extended range of regular infantry will still give them an edge in right environment with a bit more space.
Space  [作者] 7 月 1 日 上午 9:34 
@Multicellular Organism Thank you, glad you enjoy the mod! I have been planning to lower forest LOS for some time now, but haven't gotten around to it because it requires a complete rebalance of all the close-quarters infantry to make it so that satchels and flamers aren't the only viable infantry in forests. Otherwise what happens is that with the low LOS in deep forests the satchel and flame infantry DELETE enemy infantry before you can even really tell what's happening.
Multicellular Organism 6 月 30 日 下午 7:46 
Hey, thank you for this amazing mod, really makes the game a different, more tactical experience. While its easily one of my favourites, there is one thing that in my opinion needs tweaking and thats line of sight. Right now units can easily see through sparse forests, hedge linest and some small buildings. That, coupled with extended range makes some ridiculous looking shots take place which is a huge disadvantage of the mod in my opinion. Its not only immersion breaking but it makes it super easy to establish a good defensive position, especially against AI. A couple well placed tanks shooting through hedge lines can cover half of the map and that is something that AI cannot really counter, making even the hardest AI easy opponent. I think the way to fix it is to make all those small obstacles limit line of sight. That would allow some close quarters combat and help the AI while still making long range shots possible in large open areas.
Space  [作者] 4 月 11 日 下午 12:02 
@lvl99ROIDMAGE Oh yeah unfortunately you can't use the old game version now that I've updated the mod I don't think. You should still be able to update your game and then try to change to the version number I said and it *may* work but I'm not entirely sure to be honest. Sorry for the inconvenience!!
lvl99ROIDMAGE 4 月 11 日 上午 11:56 
@Space That isn't working for me, it keeps telling me "failed to download correct mod version." I am trying to use game version 146198. Is there anywhere I can download the mod for just that version? the other mods I played with on that version that haven't been updated to latest version are still working.
Space  [作者] 3 月 30 日 上午 6:48 
@lvl99ROIDMAGE I had to change the version number a few times. Try to change it back to 53
lvl99ROIDMAGE 3 月 29 日 下午 7:44 
How can I play with or download the mod version before this latest update? I'm trying to get an army general save to work in the last version of the game but it won't let me select it in the mod center. I tried the cinfig file trick and that isn't working. It is a multiplayer save if that means I'm boned regardless please let me know. I don't have to keep playing with my buddy but i'd like to keep playing it solo if possible I've got 40+ hours into it that I want to finish so I'm not very sad lol. Thanks, this has always been my favorite mod btw.
Space  [作者] 3 月 27 日 上午 8:07 
@ArxInvicta I believe I fixed it. Thanks for the bug report, it's much appreciated!
Space  [作者] 3 月 27 日 上午 6:38 
@ArxInvicta Looking into it now. Happening to several other modders as well.