Total War: WARHAMMER II

Total War: WARHAMMER II

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Realistic Models Alignment
   
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Tags: mod, Battle
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30. mar. 2023 kl. 6:46
27. apr. 2024 kl. 6:12
5 ændringsbemærkninger ( vis )

Abonner for at downloade
Realistic Models Alignment

I 2 samlinger af mr.napop
Immersion, realism and logic
397 genstande
Battle Dynamics
14 genstande
Beskrivelse
Aim: Making unit models alignment more realistic, with no more straight lines and less lined units.

Method: Categorized 3 types in “Unit_Spacing” table, applying each category a different coefficient on the vanilla values – horizontal/vertical spacing, and variation within the lines, affects vanilla and custom units the same:

Mobs/Hordes – infantry/monsters or other units that would not arrange themselves in lines, like beasts, orcs, lizards, etc.

Loose formation – All skirmishers, whether dismounted/mounted/flying, and high damage / low protection infantry, like Wardancers/Berserkers/Witch elves, etc.

Ordered Infantry that should want a tighter formation, due to shields, spears or just not being that strong individually, like Swordsmen, Longbeards, Dreadspears, etc. The tighter formations might clip themselves a bit when they move/idle animation, but it’s subtle, 0.8 seemed to get the minimum amount and best results for the aim of the mod.

All units now have a minimum “Variety” value, which abolished straight lines.

50% more vertical space for non cavalry/monsters, so they seem more lined than boxed, and so would realistically be able to run in formation without stepping on each other. They still bunch together closely during combat.

The intention was purely graphical, but due to the looser formation, skirmishers and high damage / low protection units are less vulnerable to missile damage, while tighter infantry is more vulnerable to artillery/big monsters attacks.

Note – some units don’t exactly fall to the right category, like Dark Elves Raven Heralds having Pegasus spacing, but changing individual units spacing is too much, in terms of work/compatibility, and the changes are not that critical.

Thanks for Opposing Farce “Loose Unit spacing” mod for the inspiration.

Recommended to play with my collection which addresses other battle aspects of the game.

Any comment/insight/suggestion/bug is HIGHLY appreciated and welcome.
26 kommentarer
mr.napop  [ophavsmand] 15. okt. 2023 kl. 3:14 
Hey, Yes, should work as Radious doesn't alter this table.
Ivan Teurer 12. okt. 2023 kl. 12:35 
is this compatible with radious?
mr.napop  [ophavsmand] 23. aug. 2023 kl. 0:07 
Yes the update bugged the walls somehow, version reverted. Thanks a lot! merry climbing
Barstow 22. aug. 2023 kl. 23:37 
Can confirm. Mod breaks certain factions ability to man walls.
HateDLC 22. aug. 2023 kl. 14:08 
A bug started several days ago partway through a campaign. I don't know if it's related to this mod update or not. AI will no longer man walls at all. My units will not position outward or inward normally, facing sideways in columns or at crazy angles... Any help?
Kazuhito 23. juli 2023 kl. 20:57 
I've sent the request.
mr.napop  [ophavsmand] 21. juli 2023 kl. 13:33 
hello, contact me on discord 'mr.napop'.
Kazuhito 21. juli 2023 kl. 11:19 
hello, I'm very interested in doing this to my own Warhammer 3 game, do you have a file that you can share on what to change and how to do it?
mr.napop  [ophavsmand] 20. juli 2023 kl. 13:57 
Cool enjoy, no it doesn't.
AeroZeppelin27 20. juli 2023 kl. 12:07 
Keen to test this one out, should look great, does it have any performance impact? I assume not.