Total War: WARHAMMER III

Total War: WARHAMMER III

153 arvostelua
Galleons Graveyard Redone for All
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
campaign
Tunnisteet: mod
Tiedostokoko
Julkaistu
Päivitetty
1.006 MB
25.3.2023 klo 5.50
6.12. klo 5.58
17 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Galleons Graveyard Redone for All

2 kokoelmassa, tekijä Incata
Total War Warhamer 3: Gameplay Mods
75 luomusta
Multiplayer
77 luomusta
Kuvaus
This mod allows all factions to take this settlement like any other major settlement. In essence this location will be the same for all factions.

5 powerful units have been added to the vampirre coast garrison, I did this because this faction starts out very isolated from any other capturable territory and is difficult to defend and expand (especially for the AI) an agent was also added from level 1 and 2 of the construction (After all, it is the most important place for every self-respecting pirate). The rest of the factions when they capture this place will have a basic garrison per construction level (just like in any other territory). Any mod that modifies garrisons will modify these as well.

Inspired by Upgradeable Galleon Graveyard

Compatible with Building slot submod for Mixer Give thanks to Mortarch Of Blood who was the one who tried it and verified it

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2






41 kommenttia
kkc495 6.12. klo 5.41 
working updated?
Incata  [tekijä] 14.6. klo 6.32 
@Stylianos_V :lunar2019crylaughingpig: That wasn't the goal, but I'm glad it worked.
Stylianos_V 14.6. klo 5.13 
Hey, thank you so much for this mod! For some reason from all my mods, when I occupied the settlement as the high elves, the next time I would load my save, it crash the game, and this fixed it!
Incata  [tekijä] 26.12.2024 klo 4.27 
@Echo I don't think the ogres can conquer this settlement due to the distance, but since they don't have any mayor settlements, they should spawn a minor settlement, though I haven't tested it.
Echo 26.12.2024 klo 1.45 
Do the Ogres get a 4 slot settlement from this or a 10 slot one?
Incata  [tekijä] 22.5.2024 klo 8.27 
@pyromaniac7777 The only thing I can tell you is that in the upper right part you can save profiles with the mods that you have activated and if they are ever deactivated with a single click you will have it again as before. Anyway, I think you should check this on the mod manager page https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2845454582
Pyrodysseus 22.5.2024 klo 6.11 
I use the WH3MM, never had this happen before. Used kaedrin's back in WH2, sorry to randomly ask on your mod page but all my campaigns are all totally broken now :(
Played it just the night before and everything was normal
Incata  [tekijä] 22.5.2024 klo 1.20 
@pyromaniac7777 Do you use the game's own mod manager?
Pyrodysseus 21.5.2024 klo 14.12 
anyone know why mods might unsubscribe themselves? Between last night and this morning, some 30 or so mods unsubbed themselves including this one??
Incata  [tekijä] 18.3.2024 klo 12.51 
@Echo Possibly if the location is lost and then recovered with vampire coast it will also have 13 but I don't know, I haven't combined it with said mod