Red Dead Redemption 2

Red Dead Redemption 2

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Bounty Hunter - a detailed guide.
由 ✪Hitomy69✪ 制作
An analysis of the differences between contracts for the head, the specifics of the profession, a description of the most important modifications and a discussion of problematic issues. The license of the famous bounty hunter has been added
   
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Obtaining a hunter's license
- Bounty hunting - a completely new and quite original game mode, in which, in addition to brute force, you need to show intelligence, and sometimes tactical teamwork skills, if you want to achieve an ideal result.

- After the 5th level, you will receive a message with a mark on the map about the arrival in the city of Rhodes, Lemoyne. There, after a short scene with a bounty hunting master class, you will get the opportunity for 15 gold bars to buy a license from which you can take orders, if you do not have the required amount, you can always buy a license near any board with lists of criminals that wanted the entire game world at any time.

- Tip: Unlike other professions, bounty hunting can yield the highest amount of gold per unit of time. In this regard, this role is the best candidate to choose first of all, if you have not yet decided on a profession, but about everything in order.
Basic mechanics.

- The hunt for criminals is divided into several sections:
- I. The danger of the wanted criminal - it is expressed in the form of the number of dollar signs above the portrait of the criminal:

a) Basic ($) - available simultaneously with the purchase of the role, usually includes missions to capture the target in motion on the route, waiting for the arrival of the target at the object with its subsequent detection, less often - interception of the target before its arrival in the fortified area. You can meet wanted posters for up to 2 people at a time.

b) Advanced ($$) - contracts appear on all noticeboards upon reaching the 5th level of the profession, in addition to the list of tasks listed above, most often the tasks of searching and tracking a target from the area she left "On Hot Trails" appear , sometimes there may be tasks to lure a target, a means of destroying a bandit camp. You can meet wanted posters for up to 4 people at a time.

c) Workshop ($$$) - available upon reaching the 10th level of the profession, all the above missions are present in equal measure and when hunting for less than 2 targets, the tasks related to the basic difficulty practically disappear. You can meet wanted posters for up to 6 people at a time.

- II. Number of criminals- as practice shows, two dead criminals $ are equal to one living $$. And if you manage to capture 4 criminals dead $$, they give a reward more than one alive $$$. But the final payout modifier depends on the time spent on the task.

- III. Legendary criminals- a normal single or cooperative mission for up to 4 people (without auto-selection of allies, only those who will be in the squad at the start of the task), in the genre of a bounty hunter, with a corresponding task. There are 5 levels of difficulty for legendary criminals: at the 1st and 2nd levels, two lives are available per squad; from the 3rd one life per squad, from the 5th none. An additional feature of the 4th and 5th difficulty levels is that you cannot take a dead target, only a living one. An exception may be, for example, "Yukonsky" Nick - he is only dead. In addition, with each subsequent level there are more enemies than at the previous ones.

- Council No. 1: successfully completing, canceling or simply leaving the mission to catch a legendary criminal disables the ability to take the task of catching them for 40 minutes. - In addition to the fact of the target's death, which divides the reward for this target into two, the amount of time spent on the task plays a key role in the final amount of the reward. For the gold reward, this value is fixed: for every 3 minutes of the task completed - 0.08 ingot, for money it is an additional ~$0.30-$2.20 per minute, depending on the complexity of the contract, the number of targets and how many of them are listed alive. To receive the maximum reward, it is recommended to submit contract objectives in the last 30 seconds.

- For each subsequent level of difficulty, when completing contracts to capture legendary criminals, you will receive an increasing amount of reward, up to $ 100 for a 5-star completion, but the next time you complete the same contract, your reward will be about $ 20.

- Tip #2 : depending on whether you deliver the criminal alive or dead, your scale of honor will change, for the dead - more dishonor, for the living - decency. It is especially noticeable when delivering 6 prisoners, the scale may change by two values ​​together if all criminals are delivered in the same state.
General guidelines for holding multiple targets.
- At first, catching even two targets alone, without a personal prison cart, can present a significant challenge and if the targets are far enough from the nearest prison or prison cart of the mission, the chance of defeat is high due to lack of time, which can be reduced if you plan your actions correctly .

1. Control of the escape of targets:when bound with a normal lasso, the target NIP (non-game character, note: *) is able to break free within 50 seconds. When tied with a reinforced lasso for 3 minutes, when a load is placed on a horse, the chances of its release and escape decrease, but there is a high probability that in the absence of a sidok, the target will, as before, free itself and run away. To avoid this, you can knock out a related target with melee kicks and it will no longer be conscious until the end of the mission. If, for example, the target is cut down by knocking it down and hammering it with the handle of a revolver, and then tie it up, it may not work, since the target will come to its senses after some time, so it is recommended to tie up the target first, and then send it to the knockout .

Be careful with melee targets!Cases of unintentionally killing targets, even with a single hit, have been observed many times. This is rare when playing alone, but when playing in a company it happens quite regularly. At the same time, the target may be marked as dead, but when surrendered, it will be marked as alive and the reward will be appropriate.

2. Two horses:this is a mechanic often used by novice hunters. The point is that after the capture of the targets, regardless of whether they are alive or dead, there is a horse belonging to the NIP, the player calms it (including it is necessary to pat it several times so that the horse gets used to the character and does not run away when he is in a hurry) and one corpse is loaded on the player's horse, the second - on the subdued one, and the player sits on it, whistling and ordering his own horse to follow him. The method of specials without problems allows you to effectively execute contracts up to 4 targets on your own, alive, if combined with method #1.

- Tip #3- it is recommended to search for the horse after the targets are immobilized, as a captured horse may be frightened by the firefight and run away or be killed. The most popular options are an attempt to requisition a horse from strangers on a busy road or to take it from bandits who are trying to repulse their targets.

3. Pushing with a rope:the idea is to load one target tied onto a horse, and grab the second one with a lasso and drag it to prison. As practice shows, the targets are somewhat more durable than ordinary NIPs, so they have a better chance of surviving when "traveling" to considerable distances, the main thing is not to accelerate the horse to a sprint and not to drag it through stones and water. The key disadvantage from point #2 is that there is no possibility of self-defense, but this way you can bring the target to the nearest busy road or immediately to a stranger on a horse, where you can change the format of the trip.
Bounty Hunter events.
- Events become available from the 4th level of the profession , there are only two of them:

- Manhunt (Munhunt) - an event in which there are 8 NIP targets on a wide area for whose heads awards are assigned, some can hide - others with comrades take an active and very aggressive defense . The task is to catch them together, points are given only to the one who surrenders the criminal. Rewards do not exceed the value of normal free mode events.

- Day of Reckoning (Day of Reckoning) - a competitive event in which criminals of different values ​​are constantly generated, the number of points for their capture ~2-16. When killing a target, a corpse has half the points of a living one. You need to be careful, as you can bind or kill the target, and the rival player will take the target and surrender. Rewards are similar to roundups.
Player hunting is illegal.

- Starting from the 12th level of the profession development, the opportunity to hunt players becomes available. When a reward of more than $20 is assigned for a player, he can become an object of interest of hunters. For this, it is necessary that the wanted player is close enough to you, at the distance displayed on the map, and is not in a state of mission execution. Through the player menu, you can select the target for which you want to start hunting, and after activation - the target will disappear from your map, if it is not in the line of sight, on this basis, it is recommended to approach the target at a fairly close distance before starting the hunt. The hunt must be completed within 5 minutes, otherwise the hunter will be defeated and the target will become immune to hunting for a while. For each hunter kill, the outlaw player's quest timer is reduced by 10 seconds.

- As long as the target is in the search zone, it is not marked on the map, but be prepared that the target may start to flee on horseback, especially when the timer runs out.
Tip #4 - When you catch a target with a lasso, as long as you have not tied it up, it can quickly reach for the knife and automatically, when you remove the knife from the sheath, cut the ropes and free yourself. An improved lasso can help you prevent premature release, it allows the target to break the bonds with great difficulty, but also prevents a knife cut.

- If the target was killed by a hunter, he still needs to take the corpse to the nearest prison, but he also only receives half the reward, while the target will automatically pay the full amount of the fine for his head.

- If the target was delivered alive, the hunter receives the full amount, and the criminal ends up in prison. He is in jail at the rate of $1 fine equals 1 second of imprisonment, so you don't have to pay a fine, which can even be very profitable if there is a friendly bounty hunter: he has a bounty on his head, you wait for the fine for free for a large sum. In an emergency, the criminal can get out of prison by paying a bribe equal to the amount of the remaining fine.

- If the target does not want to spend time hiding, then he can surrender to the hunter by holding down the right mouse button and pressing "E".

Tip #5- Even with an improved lasso, it is unlikely that you will be able to safely deliver the target to the prison alive, unless the target is willing to do so, the link can be disentangled by the improved lasso player within 20 seconds. To avoid this, a prison cart is necessary: ​​when placing the target in the cart, it completely loses the ability to escape on its own, and the only hope for escape is to finish the hunt timer or the cart will be destroyed.
Upgrades to the "Famous" Bounty Hunter
– With the latest Winter 2020 update, an additional bounty hunter license was introduced, which gives additional levels 21 to 30. The cost is 15 gold bars and you can buy it at any time, but if you are in doubt and there is an alternative in the form of another role, it will not be superfluous to first purchase other professions, about all the main introductions in order:

1. In addition to many cosmetic items, two items have been introduced for practical improvement of the profession, the first is the Letter "Bounty Hunter's Instinct" (level 22) - it allows you to find wanted NPC criminals during the game in the open world in the form of random events. They are usually either stalled/fishing or moving, however, the reward for delivering them is not proportional to the time spent, neither in gold nor currency, it is usually ~$10 and a base time reward in gold.

- The second improvement is potentially wanted players (level 23), it lowers the bar for hunting players, from $20 to $5, which will only please PvP players.

- It is worth noting separately the improvement of the bag for the product (level 24), in the presence of all similar improvements, the product is allowed to be carried up to 40 units.

2. Added two additional weapon rotation animations (26th and 28th levels). They are changed through the "L" Key -> Network Game Options -> Weapon Rotation. I remind you that you can rotate the weapon by double-clicking the "TAV" key followed by pressing the right mouse button.

3. The main addition is the ability to take "Professional" orders on boards with wanted posters. They are in the $$$ section and toggle between "Pro" and regular orders by pressing the "↑" key. Not to be confused with ordinary ones, they have a special, unique photo and usually the gang consists of an odd number of criminals.

- The hunt for them is carried out in three tasks, which are taken in a row, near the same board with posters. If all members of the gang are captured alive, the player receives an additional reward of $50. When completing the task, there is a 30-minute break, which does not allow you to take on the same gang. During this break, you can easily take a "Pro" order from another board or any regular/legendary from the current one.

4. Last change, added a reset buckle reward for every 10,000 experience, after level 30. There are three features:
a) The award of ingots is not 0.4 like everyone else's, but 0.5;
b) Additionally, $100 is issued for resetting;
c) The first reward can be reset to infinity, all others are limited to 10 times.