全面战争:战锤3

全面战争:战锤3

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Starting capitals tier 5 --- IA / PLAYERS ---
   
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2023 年 3 月 16 日 下午 12:46
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Starting capitals tier 5 --- IA / PLAYERS ---

描述
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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2949728859

=Starting capital tier 1 --- IA / PLAYERS ---

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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1193211657 thanks to drunkflamingo's for the original mod
repost by beans https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2870109776&searchtext=starting+capital
for its tier 3 and tier 4 version

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I simply modify the value of the script 4 < 5
and now everyone is
can start tier 5

All regions province capitals will start the game at tier 5 (player & ai, major and minor factions)
Building slots # all unchanged


HORDES ARE NOT YET INCLUDED:
vampire coast
beastmen
one lizardman faction
But hordes seem to do ok, they can gain extra money from sacking the higher tier settlements


Any settlements OCCUPIED on TURN 1 will be set to rank 5 (or 3 if it is a minor settlement). This is to help some of the factions that have an initial fight or two before they claim their land.

════════════════ᴄᴏᴍᴘᴀᴛɪʙʟᴇ════════════════

I tested all my mods with more than 40 mods
including extended tomb kings, Mixu and other
All seem to be working fine.

════════════════ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ════════════════

New beginner modder (tomb king only)

I try to do a lot of little tk mods
or other exptional
so that it suits everyone
if you have big mods then mine take a utility to fill them and not generate an error
that's why I always modify the minimum.

Good game !
3 条留言
Beast 4 月 14 日 下午 6:25 
Any chances for only major factions version?
Aguilar  [作者] 2023 年 3 月 20 日 上午 9:20 
Thanks :steamthumbsup:
t 2023 年 3 月 20 日 上午 8:01 
Great! Thank you!