Ib
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A Simplified Guide to All 7 Endings
由 lucookie 制作
An easy, step-by-step way to see every ending.
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Introduction
Are you like me? Do you have a bad memory? Are you someone who hates using their brain and just wants it explained to them in simple words exactly what it is they need to do to see everything? Well then this guide is for you, my friend — a no-nonsense, cut down walkthrough for every ending in the Ib remake.

This WILL contain MINOR spoilers, and it is strongly recommended that you play through the game at least once or twice on your own before reading this guide.

However there will be next to no spoilers about the actual contents of each ending, so no need to worry about that.

So how do my choices matter?
All you need to know is that there are two hidden values the game keeps track of: Garry's doom count and Garry's friendship count. Letting Garry make bad decisions (e.g. breaking the headless statues or kicking the blue doll) will rapidly add points to the doom counter. Interacting with Garry more (e.g. using the Talk button or seeing optional events with him) will add points to his friendship counter. These are both permanent and very important!

The number of points you've added to these counters, along with some other choices you have made along the way, will determine your ending. But as long as you follow these steps, you won't need to keep track of any of that complicated stuff yourself.
Ib All Alone
This is the bad ending. It's also the easiest to get since there is always a path that leads to it in (almost) any playthrough.

You can get "Ib All Alone" by doing any of the following:

1. When you are about to escape the Fabricated World through the large painting, instead choose not to jump in right away.

2. If you do decide to jump into the painting:
  • If Garry is not with you and Mary has been burned, then choose to go back with (Ib's hallucination of) Garry.
  • If Garry is with you, then choose to go with the illusion of Ib's mother.

3. At the end of the Cyan Area (unlocked after a second playthrough), if Garry is not with you, go up to the "Final Stage" sculpture and select the option to sleep there.

Getting this ending on your first playthrough does not unlock the extra dungeon.
Forgotten Portrait
To get these endings, Garry's doom counter needs to be at 3 or above.
You can achieve that by doing three or more of the following:

---

Gray Area:
  • When you enter the room containing the mirror and lamp piece, check the mirror. Then, pick the option to cover your eyes, allowing Garry to kick the mannequin head.
  • When you are escaping the area and running from the painted ladies, choose to take shortcuts through the headless statues. Garry will shove them over and they'll break.
    You can do this twice for an extra point if you take a route that passes by the "Hanged Man" painting.
Violet Area:
  • After entering the secret passageway, make Garry tug the third of the five cords.
  • Instead of moving aside the blue doll, choose to kick it.
(You can also add 2 more points to the doom counter by failing to escape from the doll room, but this shouldn't be necessary if you've done everything else up to here.)

Brown Area:
  • When Mary asks Ib who she'd rather leave with, say you'd rather leave with Garry.

---

After doing that, progress to the Toy Box in the Sketchbook area.

Once you get upstairs and Mary is done with Garry's rose, head back down and get Garry's lighter from him. Go back up and burn away the yellow roses, then run forward and burn Mary's painting.

Now you can go ahead and leave the Fabricated World.
This ending will add a piece of artwork to the True Guertena Exhibit.
Together, Forever
Follow all the steps of "Forgotten Portrait" above, but do not burn Mary's painting.
Instead, go straight to the dark gallery and leave the Fabricated World.

After seeing this ending, Mary can be found in the True Guertena Exhibit, and some special art will be unlocked.
Welcome to the World of Guertena / A Painting's Demise
These two endings cannot be seen on your first playthrough.
If your save file has a diamond ◆ in the corner, then you're fine.

Other than that, there are a few more requirements to see these endings:
  • You need to have inspected the collapsed portrait of Ib in the hide-and-seek room.
  • The doom counter must be at 5 or above. (Make every single choice listed for "Forgotten Portrait", except for Mary's question in the Brown Area.)
  • Garry must fail to escape the doll room.
For "Welcome to the World of Guertena", tell Mary you want to leave with her.
For "A Painting's Demise", tell Mary you want to leave with Garry.

I recommend saving in the room just before her question if you want to quickly get both of these.

If you've done everything right, when you get to the doll room and speak to Garry again, you'll now be given two options ("Snap out of it!" and "Garry...?").
Pick the second option, and whichever ending you've chosen will play out from there.

If you pick "Snap out of it!", you will be set back on track to any of the above endings instead.
Promise of Reunion / Memory's Crannies
"Promise of Reunion" is considered the true ending of the game. To get this ending, Garry's doom count must be below 3, and his friendship count must be at 9 or more.

The requirements are somewhat strict and it can be easy to slip up, so doing this will guarantee that your doom count stays low and your friendship reaches a number above or equal to 9 by the time you reach the Toy Box.

First of all, try to use the Talk button (E on keyboard) to talk to Garry as much as possible. Whenever you enter a new room or interact with something, give the Talk button a press. If you see 10+ of his dialogues you'll get one point, and if you see 20+ you'll get two.

---

Red Area:
  • As soon as you meet Garry, look at the Abstract Art at the end of the hallway.
Gray Area:
  1. In the room with the teacup puzzle, check the Scent-Sensitive Porcupuss painting after completing said puzzle.
  2. When you reach the room containing the mirror and the lamp piece, check the mirror and stop Garry from kicking the mannequin head.
  3. While escaping the area, don't take any shortcuts through the headless statues. Doing this will add to Garry's doom count.
  4. After Ib's nightmare, upon waking up in the safe room, pick up Garry's coat and return it to him. Then, talk to him again at least once.
Brown Area:
  • When Mary asks Ib who she would rather leave with, don't say Garry. Either say Mary or just dodge the question. Telling her you want to leave with Garry will add a point to his doom counter.
Violet Area:
  1. Look at the milk puzzle on the wall.
  2. In the room containing "Separation", when the lights go out, say either "I'm here" or "I'm not". Don't say ".....".
  3. After entering the secret passageway as Garry, be careful not to pull the third cord in the room with five cords. This will add to his doom count.
  4. Don't kick the blue doll. (Even if you really want to.) Just move it aside.
  5. Failing to escape the doll room will add 3 friendship points, but will also increase your doom counter by 2. If you've avoided all other doom points leading up to this, it's 100% safe to intentionally fail it. These extra bond points will save you in case you've missed anything along the way.
(If you'd rather not add to your doom counter, it's also safe to escape the doll room, but only if you are absolutely sure you've done everything and have been talking to Garry with the Talk button at least 20 times. Either way, save beforehand just in case.)

Sketchbook:
  1. At the beginning, pick the upper path and take the treasure.
  2. In the top left part of the map, stand in the sunlight and look at the large pudding. Answer "Yes" to Garry's question. Then, talk to him again at least once.
  3. (In the toy box, if Garry wakes you up after falling, you made a mistake along the way. If Ib wakes up alone, you're on the right track.)
  4. After being pushed into the toy box and speaking to Garry, say either "I'm fine" or "Hurts all over". Don't say ".....".

---

By now, if you've followed along, you should have accumulated anywhere from 9 to 12 bond points, which is more than enough to obtain the true ending.

Go forth and burn Mary's painting, and Garry will accidentally cut his hand on the glass.

For "Promise of Reunion", offer to give him Ib's handkerchief.
For "Memory's Crannies", don't offer it to him.


If for some reason your friendship ends up being too low (below 9), he won't accept it even if you do offer it to him, resulting in the "Memory's Crannies" ending regardless.

If you choose to go with the illusion of Ib's mother when leaving the Fabricated World, you will get "Ib All Alone".

...And that's it! Seeing "Promise of Reunion" will play the credits, add Garry to the True Guertena Exhibition, and unlock some special artwork there.
Good luck!
6 条留言
kbirby 3 月 9 日 上午 8:09 
Something that helped me with Promise of Reunion was going back right when you meet Garry to the previous areas (yellow, green and blue). Talk in every room and interact with everything. I didn't even realize I could go back and was just bashing my head against a wall. Great post! Using this guide for everything else
lee knoww (lee knaurr) 2024 年 1 月 1 日 下午 12:54 
tysm for this. thos guide helped me to get the promise of reunion ending!!:Ib_Mary:
Ithurtswhen_ipee 2023 年 7 月 12 日 下午 8:22 
Very nice
♡ Joseph's Maid ♡ 2023 年 4 月 24 日 下午 5:46 
Thank you for being so helpful.
Heropon Banpon 2023 年 3 月 16 日 下午 5:17 
If you're trying to 100% Guertena Exhibit, the only endings you need are Forgotten Portrait, Together Forever, & Promise of Reunion. Memory Crannies to if you want to add Ib's mother.
Heropon Banpon 2023 年 3 月 16 日 下午 5:11 
Good Guide! I already 100% the game tho so don't know why I'm reading this, also if you get the Forgotten Portrait ending, Ib's Father is added to the True Guertena Exhibition and vice versa with Ib's Mother and the Memory's Crannies Ending