Team Fortress 2

Team Fortress 2

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How to be a Professinal Spy (For people who are new and stuff)
由 Random | Read Bio. 和其他 2 人合作完成
For those who are new to TF2 and or went offline for so long that they forgot how to play the game, I made this for reasons in helping F2Ps and or helping you remembering.
   
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1: Basic Loadouts
Depending if you havent got any good sets and or are really confused on what to use, heres a list of sets i've seen that you should get yourself :
1--------------------------------------------------------------------
Ambassador, Dead Ringer, YER (Your Eternal Reward)
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2------------------------------------------------------------------
Enforcer, C&D, Big Earner
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3-----------------------------------------------------------------

Stock Revolver, Spy-icle, Dead Ringer (I Highly reccomend this one.)
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4----------------------------------------------------------------

Big Kill, C&D, Sharp Dresser
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5----------------------------------------------------------------

Ambassador, Dead Ringer, Sharp Dresser

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2: Backstabbing techniques
1: Stab-and-Sap: Stab a (turtling) Engineer, before switching to your Sapper and sapping the Engineer’s Sentry Gun; this must be done fast enough that the Sentry Gun doesn't have time to turn around and kill you. An experienced Spy may track the Sentry Gun's turning direction and move against it after he stabs (as it will follow him, this will buy him more time). Using Your Eternal Reward can be useful in this approach, as you instantly disguise upon a successful backstab, preventing the Sentry Gun from detecting you and retaliating; a Spy without a prior disguise must rely on cover to avoid the Sentry Gun's attention, as the Sentry will not be fooled by your instant disguise once it has already begun firing. This tactic is slightly easier on Engineers using the Wrangler, because the Sentry Gun is disabled for one second after the Engineer's death.


2: Sap-and-stab: Sap an Engineer's unattended building as bait, hide, then stab him when he returns to remove the Sapper.


3: Overhead stab or Stairstab: Stand at the top of a set of stairs, ramp, prop, or any slight elevation (Teleporters work fine, but are harder), facing down at an enemy approaching you. Run forward and crouch-jump, releasing forward while turning in mid-air to stab them in the back. This technique can be difficult to master, but it is also difficult to protect against, as the enemy has to turn almost completely around to avoid it. The amount of time spent crouching is critical for this trick; the stab will not register without crouching.

3.1: There are multiple ways to counter this, and both are for advanced Spies. One is to perform a Blind stab where you duck out of sight before making the stab, which could be a Drop stab. Strafing is sometimes necessary, but the difficult part is predicting your target's actions. Another way is to perform a "Reverse" Stairstab, where you run forward to just large enough of a height advantage, crouch jump backwards and go forward to stop your jump just above your target's head before backstabbing them. Both generally work since even top players won't suspect you.

3.2: Some Spies may prefer to execute this stab by landing on top of the enemy's head instead of directly behind them. To do this, you will have to stop yourself in the air to avoid sliding off the player's head by using the opposite strafe key than the direction you are going. You can then stab while crouched on top of the other players head. The benefits of doing it this way is that it can be executed a lot faster, so the other player has less time to react, you have more time to stab, and even if the player turns completely around, you can still use your strafe keys to position yourself into their backstab hitbox and get the stab.


4:Quickstab: While an enemy is running towards you, let them run past you before spinning and stabbing their retreating back. This is one of the only reliable methods of backstabbing Scouts or any enemy that buys your disguise.

5:The Corner Stab: This is an advanced Spy technique. The technique involves luring an enemy to a corner, then immediately backing out and stabbing the enemy as he turns in the way you did. Note that this can sometimes only work once or twice on an enemy, and is ×best used on pursuits with Scouts or Pyros.

6:The Topstab: Sometimes Engineers will place their Sentry Gun and Dispenser in a fashion that allows the Engineer to have his back to a corner, making him seemingly protected from backstabs. It is possible to jump on this Engineer's head via climbing from his Dispenser or Sentry Gun while positioning yourself over the Engineer (facing the same direction as him) around his back until you get the "Knife-raised" animation, allowing you to score a backstab with a click.



7:The Leap Stab (or Drop Stab or Eagle Stab): This is similar to overhead stabs, but instead it focuses on striking enemies from a significant height (usually from ground above the opponent - bridges, roofs, ledges) and is best used with either the Cloak and Dagger or Dead Ringer. Cloak on a bridge/high place (or hide if you're using Dead Ringer) and as the enemy passes beneath the spot, jump after them and stab them in the back. Doing the stab itself is easier with the Cloak and Dagger, but gettiing away is easier with the Dead Ringer (especially against multiple opponents). The enemy will have no idea where you came from, as they usually do not check the skies.

8:The Matador stab: This is an advanced Spy technique and a difficult one to master. To perform it, you must be facing a single enemy, who is facing you. Either run towards him or let him approach you, then, just before he is in melee reach, strafe in one direction (left or right) for a split second, before quickly changing direction and strafing to the opposite side. This will reveal the enemy's back for a very short moment as he follows your first strafe, and you should stab him promptly during this brief gap. This is useful for those players that dismiss Spies and try to melee them, such as some Scout players. Should this technique fail, and you miss the stab, you will be extremely vulnerable in close-range and will almost certainly die, but when performed correctly, this technique enables you to stab an enemy in a potentially fatal situation. Great for Dead Ringer Spies. Not recommended to try this on Pyros; the technique might still work, but unless the Pyro wants to melee you, you will probably be set alight and dealt a fair share of damage. Once you get more confident with this stab, it becomes perfect for Pyros who try and come at you with their Axtinguisher. One quick side-step and you should have them.



9:The Understab: This backstabbing technique involves hitting an enemy with the knife in a second that you are under them. It is typically used on pursuers of the Spy when the victim is falling from a height and the Spy can abuse this to strafe under the victim using the horizontal arrow keys and stab them for the brief moment the victim is exposed. The technique sometimes involves standing still before strafing to confuse an enemy and thereby generally forcing them to move in a predictible patterrn and allow for an opportunity to get under the victim as they fall. The Understab is also known for being a risky counter to the above mentioned Overhead/Stairstab as the player is turning. The understab can also be used on unaware enemies in areas such as spawns where players drop from a height or other common paths that have drops that the Spy can use.


10:The Strafe-and-Snap: This is a highly advanced backstab technique. This stab is similar to a matador stab, but instead of strafing back to the player, you strafe away. To execute this stab, run at the enemy, but just before you reach them, release the forward key, then as fast as you can, snap your view towards the player at the same time as strafing the opposite direction while clicking. This stab takes a lot of practice to master, but once you get it down, it can prove extremely useful for tight situations.
3: What to avoid and what not
1: Axtinguisher+Degreaser Pyros

2: Force-a-Nature Scouts

3: Brass Beast Heavys (because 20+ damage bonus, can call you out if youre using DR)

4: Scotmans Skullcutter Demo (Same thing as brass beast heavys)

5: Unexpected spies

6: Baby Face Scouts


Ending, Copyrights,stuff and Contributors
Thank you for viewing this guide. i hope it will help you in TF2.


Owners of info:

The Guide: Me

Reccomended Loadouts: Me

Backstab Techs: TF2 Wiki, Valve


Contributors: Me, Kelly Nova \\SQC// And Zeroscale Force™




PS: Im sooooo sorry about not adding any pictures to the guide.
13 条留言
xXVirginNoScoperXx 2016 年 11 月 22 日 上午 10:34 
good
xXVirginNoScoperXx 2016 年 11 月 22 日 上午 10:34 
what to avoid everything basicly but yeah ngood guide
onedelacrz 2016 年 11 月 19 日 下午 8:57 
A good spy main doesn't need to constantly do trickstabs.
Deadmeat0 2016 年 11 月 19 日 上午 11:35 
what jester of spook mnt said. don't main spy.
Waldo 2016 年 11 月 19 日 上午 10:08 
Being a pro spy does not mean to get good at trickstabs
{Lilac} 2016 年 11 月 18 日 下午 10:28 
how to play spy: dont
Magicalzz 2016 年 3 月 22 日 下午 3:20 
nice thx
gweop 2014 年 10 月 3 日 上午 10:33 
I love the specification of "helping f2ps"
CROW¡BEARSHARK 2014 年 9 月 29 日 下午 7:32 
u miss go ahead and jump behind and kill but good job mate ;)
💀TheSpookster💀 2014 年 9 月 28 日 下午 4:51 
Stair stabs are easily countered in these days because people expect it and can look up