Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Raw Recruits Plus Battle Morale Fixes.pack
   
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标签: mod, Battle
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4.285 KB
2014 年 7 月 31 日 上午 7:24
2014 年 8 月 11 日 上午 11:33
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Raw Recruits Plus Battle Morale Fixes.pack

在 BunnyPoopCereal 的 1 个合集中
DEI Battle/recruitment Mod Improvements
5 件物品
描述
This mod is designed for DEI. Compatible with 0.95x.

A new campaign is highly recommended. Battles should be played on hard/very hard.

Ver 1.1

- Fixed a wrong entry that may have potentially been causing bugs/crashes

Ver 1.0

1) Flank/Rear charge penalties reduced.

2) Generals boost troop morale.

3) Significantly increased fear when fighting horse units.

4) Units will gain experience faster for their first 3-4 chevrons.

5) Each chevron has boosted morale.

6) Introduced raw recruit replenishment mechanic where new units have low morale.

Comments are appreciated.

Please thank LoneWolf_Sam for his Raw_recruit_mod&battle_mod that changes a few additional aspects of the game outside of morale mechanics.

Use TWC mod manager/launcher and prioritize so this mod overrides any existing mods. Download from TWC Mod Launcher[www.twcenter.net]

22 条留言
BunnyPoopCereal  [作者] 2015 年 2 月 28 日 下午 1:27 
Hey guys. No one is stopping from taking my files and modifying/updating them with Attila or Rome II. The reason I never updated them was because I was so let down by RomeII that I can't even bring myself to open the game. Sorry and good luck everyone!
Chromatic 2014 年 9 月 24 日 上午 7:37 
Yeah, this mod is a great addition, but I've had some lvl. 3 units redused to half a lvl. from taking 1-15 causalties (my unit size is turned up as well) and really the only way to get higher than lvl. 2 is to use champions and not have your archers take any casualties. So, yeah, that really needs fixed.
BunnyPoopCereal  [作者] 2014 年 8 月 29 日 上午 11:38 
Regarding fatigue, I will have to wait until DEI 1.0 since it will be a complete balance patch.
BunnyPoopCereal  [作者] 2014 年 8 月 29 日 上午 11:37 
Thanks for the feedback, this is exaclty the kind of stuff im looking for. You're right they do gain the chevrons fast in battle but they also lose them just as fast when the unit replenishes with fresh recruits. Once you hit double silver chevrons it will become much harder to lose any chevrons.
HUNTER 2014 年 8 月 28 日 上午 1:48 
here is my feedback, opinions.

1.
rookies faster gaining chevron system was realistic and good idea.
but seems too fast. they already got 3 seagull before eliminate a company.
hope bit more slower.

2.
moral system was excellent. this is what I want.

3.
DEIs fatigue system looks bad.
They tired and recover extreamly fast.
As my military career, soldiers don't exhaust, recover like that fast.
how about fix this mechanism?
Quantum/Cian 2014 年 8 月 27 日 下午 1:39 
I personally don't see a need to change chevron levels, they seem to work well enough, though favoring a more defensive style I find (at least as my current playthrough of Rome's Julia faction). Most of my units have tended to stay around rank 3-4 though the near constant battles they have to face, but all other parts seem to be working great.

Why change what works I guess is what I'm saying.
HUNTER 2014 年 8 月 27 日 上午 11:09 
Great!

I decide to start dei with this mod.

DEI really need to change moral mechanism like this.

This is what I wanted.

Thank you!
BunnyPoopCereal  [作者] 2014 年 8 月 27 日 上午 11:03 
I checked the files and realized my files don't affect units directly. Which means that it is compatible with latest DEI version and will likely be compatible with DEI 1.0. Ive decided to keep chevron levels where they are unless there is a real demand to change it. Cheers
HUNTER 2014 年 8 月 27 日 上午 4:59 
But, If CA made games losing chevron mechanism to just count out some required points, Your ideas will work.
HUNTER 2014 年 8 月 27 日 上午 4:56 
It will cause just slower promotion. And units still losing chevron same rate. I think your goal will be really hard to reach.