Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









If you dont want to use the free ships that come in plots and build your way up, there are still ways.
As pointed out, you can comm ships, and ask to be dropped off at stations you know, or time it and yeet yourself out the ship to ride the highway in the spacesuit.
If you don't have any spacesuit upgrade you can still magnet up drops from battles, the usual places. Or, take and complete patrol missions, such as the demonstrate our presence and peace and stability. Its still possible to complete them by floating around in the spacesuit.
Selling off any collected drops for spacesuit repair lasers and scanners can let you claim bailed ships, such as PEs, or do repair leak missions on stations.
With the hand laser you can hitch rides on miners to asteroid fields and go after spacefly eggs.
The thing about the prisoner start that doesn't make it 100% starting with nothing is the fact that you start with blueprints. Also, if you leave the other guy behind so the ship doesn't pick you up, you can find a free ship to just claim once you are able to dock. Apparently someone left the keys in their ship just as you were escaping. So for those reasons I don't consider it 100% starting with nothing. From prisoner start I can be in a ship and off to a new adventure with basic blueprints very quickly.