Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









If it had seemed that painful/impractical during my tests I would have tried something to deal with it.
Because I did tests, and indeed it can be a bit tedious, but it ends up working ok after a couple attempts. It's not so much the direction of the footpath, but how long it is, which I think is a small issue out of my control. As you can see in the previews, paths do connect on the entrances of the L building.
It's nice to encounter people from the places I get my models from. I hope I reproduced an accurate feel of these buildings :)
I have some more stuff from Izhevsk on the works :)