Europa Universalis IV

Europa Universalis IV

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Anbennar-Submod: Blademarches Expanded
   
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1.559 MB
23 feb 2023 om 10:04
15 jan om 8:06
29 wijzigingsnotities (weergeven)
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Anbennar-Submod: Blademarches Expanded

Omschrijving
This is NOT CURRENTLY COMPATIBLE WITH THE MAIN MOD'S LATEST UPDATE "THE FINAL EMPIRE".

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# BETA - STILL POSSIBLY ROUGH THO. #
There will be bugs, wrong localisations etc. Open to balancing suggestions. Might bug out without all DLC installed. (Domination is required for some features, though there should be fallbacks if you do not own it)
I generally suggest staying somewhere within the RP-like scope of the mod - meaning no crazy tag switching, culture switching. This might break stuff.

HOW TO PLAY:
- Start as Stalwart Band to receive an event after a few days enabling you to become either Moon Elf or Half-Orc or stay Human.
- Proceed to form Blademarches as you normally would.
- After finishing the first half of the tree, you will receive an event where you decide between two paths - Imperial is the old vanilla path, Royal is the new modded tree.


CONTENT:
- Two mutually exclusive paths for Blademarches:
  • Imperial Blademarches: The old Vanilla path. Conquer all of Escann. Form the Empire of the Blade.
  • Royal Blademarches: A new path meant for tall play. Build your economy. Reform the Army. Send your soldiers to fight in foreign wars. This is where you will find the majority of new content.
- Two shared trees, one about Blademarches becoming a leading Corinite nation (and an alternate 1 mission Ravelian tree), another two-mission-short dynamic tree for each supported racial path.
- Form Blademarches as Moon Elves or Half-Orcs for bonus content.
- 17 new government reforms One at almost every tier. Some are restricted to certain paths, certain races or mutually exclusive. Includes two special army reforms featuring power bars and buttons to press.
- Like 50+ new events! (stopped counting)
- A new Estate - the Order of Blade Stewards.
- One (1) new monument.
- Two disasters - one for the new estate taking over, one for the bitter consequences of going against them.
- A grand narrative about tending to the kingdom: Reform the army, in its own, uniquely Blademarcher way. Rebuild and industrialize. Deal with other races. Handle the conflict between the old and the new. Re-interpret Corinite doctrine.
- Additional content: A decision for the owner of Castonath to subjugate Blademarches and Marrhold (AI will never accept, you get a CB). Special events for a military pact between Blademarches and Marrhold (either through subjugation or alliance).


A big thank you to both the #submodding channel on the Anbennar Discord and the #eu4-modding channel on the EU4-Discord, especially to Mati and LimonenZitrone for all their help fixing my garbage code. :)

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Releases:
1.0 ROYAL - original release, added Royal Path and racial paths
1.1 BLADESWORN - Content surrounding the Bladesworn special units.
1.2 BLADESTEWARD - Content surrounding the new Blade Stewards estate and the Bladesworn.
1.3 BLADEDANCER - Minor Content adjustments and additions
Populaire discussies Alles weergeven (3)
7
15 feb om 23:34
Feedback
Doldenberg
0
11 jul 2024 om 11:00
BELANGRIJK: FAQ: Unlockable and Hidden Content
Doldenberg
0
2 apr om 13:02
Feedback as well
BiosTheo
131 opmerkingen
gozofone 25 okt om 13:36 
Officer training mission is not possible to complete somehow? How do I get a grand captain advisor??
Doldenberg  [auteur] 25 okt om 5:37 
Just for clarification: Yes, the mod should probably continue to work somewhat. The largest issue is that the latest update to the Main Mod has adapted Samurai special units for Warrior Monks for the Xiaken, while this mod uses them for Paladins (Bladesworn). This shouldn't matter all too much if you don't play the Xiaken while the mod is active, though the stats for the Paladins will be wonky.

That said, the mod isn't abandoned, it's simply that I've started to work on the CK3 Anbennar Project, and so that where most of my time is now spent modding. I do plan to eventually get back to this submod though.
Proventus Avenicci 11 sep om 7:25 
FYI, the mod *seems* mostly compatible with the latest steam version. There are some missing localisations with the unique names you can get. And apart from the Blade Stewards holy order not actually giving the estate any land the Half-Orcish path not having unit models Ivent encountered any issues with the content of the mod. It probably conflicts with content of other tags but if youre simply going to play as Blademarches, the mod does still work.
Jimmtey 26 aug om 16:11 
hey, i just wanted to know, is there a infernal court path/bypasses if you went infernal court as blademarch? was thinking of doing it in my current playthrough
Dux Claudius 29 jul om 15:26 
Damn, that's a shame just as i was about to do a run
Doldenberg  [auteur] 5 jul om 15:55 
Hey, FYI: With the latest update to the main mod, the mod is incompatible with it for the forseeable future. I cannot currently say when I will get around to updating it.
Evard 25 jun om 5:33 
The mission 'The Small Quarter' gets locked if you happened to negotiate with Castanoth Patricians before being very far into the mission tree since it needs the Merchants Guilds.
Doldenberg  [auteur] 15 feb om 7:56 
I've opened a thread, I would be very glad to hear from you there.
skoobeldoobel 15 feb om 5:07 
Yeah, after unlocking them, it made sense why they're in the religious part of the tree. I was holding off switching religions because I was trying to become the emperor though lol. A tooltip would have been nice.

I've more or less finished my playthrough with the mod at this point, and it was pretty damn good. I do have a good deal of feedback though, but I'd rather not spam up the comments with them. Maybe I can send them to you on discord, or you could create a feedback discussions page or something?
Doldenberg  [auteur] 14 feb om 16:09 
The Blade Stewards are connected to the Corinite religious missions for story reasons. I might add a tooltip to the mission though, since I've seen that question repeatedly before.