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报告翻译问题









light and too risky.)
I always had Everyone digging but donald and I sent them to rest when they got to 55-65% tiredness and never returned before being raised to 100%.
A doctor who does not work during a round was far too great a time sink.
the rubble was finished 2 to 5 hours before the end.
always make sure you have a minimum charge of 2 Defibrillators.
I was able to finish the level with 4 hours on the clock.
note from the translator, you can re analyse somebodies blood to see if they have pre-existing compounds in their blood from earlier!!!!!
2 TIPS
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To succeed:
From the start send everyone to dig, Except for Donald, have him load the defibrilator.
When it gets to 55% - 65% return Marvin and Jack at rest. Burden may stay longer, with less fatigue quickly.
Send Brandon to recharde the computer at the last available opportunity., And have the doctors both work on an antidote together. The Research shouldnt take too long. Start with compound A-B-D. Once it is finished have the two doctors work on epinephrine and sedative both at the same time.
I tended to use the risky compound (40%)
You may sacrifice one person to speed up the research process, however you really shouldnt need to.
I never tested my antidotes on Jack (the best worker) and never the doctor. (and the dog is too
Turns is very long, you have to learn to judge if your progress is pretty good, otherwise you should restart because it is better to restart as soon as possible so as not to waste time..
The computer does not turn off if it reaches 0 minutes battery time, there is still time to send Brandon to recharge.
The same compound is not repeated more than once in a valid Antidote. (AAB is not possible)
Adrenaline can awaken a member subject to convulsions and likely to die in the nex tturn. The adrenaline also boost the ability to dig your agents.
If you wake up a character with an antidote from convulsions, the antidote cannot be used.
The sedative will make the character fully rest in 2 or 3 turns.
An autopsy may be performed on a dead corpse of an antidote test, the first autopsy boost your speed search 60% of the second to 120 (/ 100?), Etc..
Death does not have impact on the ability to work your other characters.
the higher risk level of a compound determines how long it takes to be made.
It takes 1 hour to load a defibrillator and the device can have a maximum of 3 charges in reserve
Keep in mind that even if by elimination you are trying to trying to produce the right antidote.
1 PARAMETERS
-----------------
You can interact through a total of 7 different agents, soldiers, scientists, Robot, engineer and a dog.
At random anyone besides the robot may suffer paralysis, this can be treated with the defibrillator
Only the engineer and the docter can operate the defibrilator
Only the robot can connect the cable to keep the computer
Neither Sarah nor Zeineiss can dig and they are also the only ones who can manipulate computers and create antidotes / adrenaline / sedatives
Several different antidotes may be retained at the same time to be tested at the right time according to the available guinea pig. Etc..
Only Sarah and the Doctor Can administer epinephrine, a sedative, an antidote.
The more a character weighs, the higher chance they survive an antidote(Sarah and Marvin are lighter while donald is heavier).
All your characters get tired at different rates digging. After Br4ndon, who never tires digging,
1 PARAMETERS
2 TIPS
27h30 with at most 55 steps to cross.
There are 2 problems:
a) Exposure to the virus - you're stuck by a landslide composed of just over 3 tons of rubble to clear, if you cant dig out the dirt, the virus kills you because of prolonged exposure.
b) The terrorist threat - you have 2 "antidotes" composed of 3 and 4 compounds to discover, if after the time available you do not have a cure, terrorists kill you (provided that you have cleared the entrance, otherwise the outcome is death)