安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Great job with the guide- honestly nothing to complain about, everything is well explained. It's borderline impossible to find everything (in a timely manner and without going insane in a spot or two). Tough secrets, but I think I prefere that to one laid in open.
The game could use a few more runes to fill the gaps.
Like the runes power 3 for the gauntlet and ammo bag 3 for the mine launcher (I love how busted that weapon is)
It would be useful to make a list of all runes available so we can check if we missed some.
The game could also use a global stat screen for all levels, would be easier when we're trying to find where we missed something. Hope the devs will think about it.
I'll try a fresh playthrough soon so maybe I'll find those missing gems.