安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



















Coming in the next few updates: I will begin reskinning vehicles and backpacks to move away from the LDF Geometric camouflage scheme.
It's my first time packaging missions with a mod on the workshop. Please let me know if you have any issues.
LDF - Received new pickup trucks and a new Recon UAV Specialist.
Spetsnaz - Now has access to the Commando Mortar.
FIXED: A few texture misalignments and sanitized weapon/ammo loadouts to be more cohesive.
New BETA co10 Escape missions available - check description for link.
LDF faction will be receiving new vehicles and a couple units with DLC weaponry.
Spetsnaz will be getting access to the Commando Mortar and DLC weaponry.
Existing vehicles and men are getting an overhaul of inventory.
Men are overhauled to better streamline compatibility with magazines and vehicles inventory will renovated to make sure they have the proper weapons and magazines relevant to their faction.
They have updated it a lot since then so I'm going to get back into it and get more content out the door.
Also, if you've downloaded my beta co10 Escape missions, they no longer work properly because of a change to Arma 3 engine that breaks the revive ability.
I'm going to put together a new package with the updated revive module as soon as I can and get to work.
I'm also kind of guilty of holding back until the co10 Escape Team releases the next version of Escape. They have some exciting new stuff on the roadmap and there is new content I'm planning to create based on some of the new features.