安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









tl;dr these spells suck actually
Addle Mind
[Requirement]
100 illusion and 100% spell effectiveness to afflict anything and everything. Instead of only up to level 25 as the spell says.
[Description]
Essentially an improved short duration calm, while functioning similar to frenzy during larger engagements. During this effect the afflicted target will seek out and aggro on other nearby targets if possible, and will maintain that aggro after the effect ends. Just touch an enemy or two and watch their whole group implode. A cheap 10 second Soul trap is added to it to more easily keep your enchanted weapon full. Total spell cost (touch version) at 100 skill is 92 magicka, and 80 magicka without the silence.
[Spell Components]
- Command Creature up to lvl25 for 6 sec on Touch/Target
- Command Humanoid up to lvl25 for 6 sec on Touch/Target
- Silence for 10 sec on Touch/Target
- Soul Trap for 10 sec on Touch/Target