Halo: The Master Chief Collection

Halo: The Master Chief Collection

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YAH3R (YET ANOTHER HALO 3 REVAMP)
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Engine: Halo3
Game Content: Campaign
文件大小
发表于
更新日期
6.162 GB
2023 年 1 月 11 日 下午 4:28
11 月 24 日 下午 9:57
59 项改动说明 ( 查看 )

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YAH3R (YET ANOTHER HALO 3 REVAMP)

在 King Feraligatr 的 1 个合集中
King Feraligatr's Halo Mods
5 件物品
描述
YAH3R (Yet Another Halo 3 Revamp)
By: King Feraligatr
Current Version: 1.2.0


About the Mod:
YAH3R (or Yet Another Halo 3 Revamp) is a revamp mod for Halo 3 that drastically improves the AI, revamps the sandbox, adds new encounters and elements to the game, makes more than several bug fixes and more. It features several QoL features, chief amongst them being the removal of the slowdown during the Cortana/Gravemind moments. The mod also features extra "reviver allies", allies like the Arbiter and Johnson that will ensure you have a constant source of help when they're around. The Covenant Separatists make more a presence in the mod, with the Ark and Covenant being joint UNSC/Separatist operations. The Brutes and Flood are more of a threat and are much more aggressive, among other enemy changes. And more.

While YAH3R makes use of several new assets (including from Halo 3: ODST), they're not high in number and should all match Halo 3's artstyle. The mod aims to revamp Halo 3 without going too crazy on the changes (The AI might be the biggest exception). YAH3R also aims to revamp Halo 3's difficulty, seeking to make the game overall harder but more hopefully overall more balanced. Hopefully it creates an experience that, while different from vanilla Halo 3, isn't too far removed from the base experience as to no longer resemble it.

The mod is balanced and playtested on Legendary. So for the best experience, I recommend said difficulty. Heroic is also a fine choice.

Summary of Changes:

    Full changelog.[docs.google.com]

    Notes, Thoughts, and Musings:
    It's been 3 years. 3 long years of working on this mod in one form or another (Ever since Halo 3 was flighted on PC.). I admit I didn't really know what I was doing exactly or what I wanted from the mod. It certainly didn't have the name it had now. And due to my years of Custom Edition experience (among other reasons), it used a different balance style, being that in of the style similar to Halo 1. However, working on this mod, my ODST mod, and other ones, it formed into the shape you see now.

    The mod certainly caters to me first, which is reflected in how I design and change it. I implemented changes I wanted to see in the game as well improving the AI considerably (Which I have seen as massively downgraded overall after Halo 1, with the exception of Reach's Elites (And they're not as fair as Halo 1's Elites). Though note that my perspective is formed from the games on the MCC... I have little experience with Halos 5 and Infinite as of writing this.). That is not to say that others' feedback has not been helpful though. In addition to partially creating YAH3R to address some of the common complaints about Halo 3, others playtesting and giving feedback has given valuable insight and more. Even if I don't implement all the changes suggested, the feedback is greatly appreciated and gives me something to think about. I encourage you to give me (constructive) feedback on the mod as you play it/after you've played. :)

    Finally, the mod is also just created as a way for me to "give back" to Halo 3. Halo 3 was my first Halo game and it means a lot to me. Being able to make a mod for it is like younger me's dream.

    I hope you enjoy the mod as you play it. Now get out there and finish the fight (Yet again. :)).

    Even though the mod is past v1.0, I do not plan on stopping on supporting it. I will continue to adjust things, fix bugs, address, and maybe even add/change things for the foreseeable future.

    Mod's shorthand name is pronounced "Yah-er" (The 3 can be seen as an "e", as you well know.).

    I also have an ODST mod called ODST: Inferno found on the Nexus[www.nexusmods.com] or on ModDB. I'm also working on a Halo 2 mod called AH2R (Another Halo 2 Revamp), which can be found its alpha form here. It shares a "continuity" with YAH3R and has some similar balance to it, so if you like YAH3R, you may like AH2R.

    If you want to support me and/or my modding, I have a Ko-Fi you can donate to here[ko-fi.com].

    Permissions:
    You are free to use any of the ideas, values, resources, and more from this mod (The only exception might be other modders' resources: download their assets from their proper mod pages.). All without my permission. All that I ask is that you credit those I've credited below.

    I also have a Discord server[discord.gg] you can join to discuss my mods.

    Credits:
    Credits found here.[docs.google.com]
    热门讨论 查看全部(5)
    12
    2024 年 12 月 16 日 上午 10:20
    Feedback/Issues
    $P!TMyKidsOut 💦
    8
    2024 年 1 月 10 日 下午 9:47
    My Criticism and things I think can be improved
    Zack
    1
    2023 年 7 月 10 日 上午 5:23
    Clarification request for the crediting policy text (and partial criticism of its wording)
    Bruurbs
    151 条留言
    King Feraligatr  [作者] 6 月 11 日 下午 4:51 
    @Lonius Glad you enjoyed the mod. :) And yeah, the revivers in this mod do have "names" of sorts since they're supposed to represent real people (they chose more or less how they wanted to look and sound like from what was there). Unlike Inferno but like AH2R, these revivers are all set characters.
    Lonius 6 月 11 日 下午 2:54 
    This mod is FIRE! 🔥🔥. And the AI were GREATLY improved. Especially whenever the elites pulled out their energy swords as soon as enemies got close. Their survival rate went up by like 90% lol. The brutes weren't pushovers either. Made me think twice before approaching more than 2 at a time. I also love how you incorporated more allies that are "invulnerable" or would come back after death. Made it seem like there are more important/crucial characters to the plot of the story. I wish more halo mods did that, even across other halos like 1, 2 or odst. (do the new allies have names by the way or no? just curious. would be dope). I personally can't think of anything to criticize. Again this mod was dope man 💯
    King Feraligatr  [作者] 3 月 8 日 下午 12:25 
    @THEEMADSPARTAN The mod was updated for the latest release pretty much on the day of the update. Trying unsubbing and resubbing.
    THEEMADSPARTAN 3 月 8 日 上午 9:19 
    MCC update broke the Mod.
    King Feraligatr  [作者] 2 月 17 日 下午 6:12 
    Starting to think YAH3R, AH2R, and Inferno need a soft balance rework to make them actually difficult and grueling. Make Legendary not just Heroic+.
    gloom 1 月 17 日 上午 5:40 
    @King Feraligatr alright. it is what it is. either way i beaten the mod and enjoyed it. its just the halo level that kinda frustrated me the most. ill be waiting to see what u cook up for halo 2.
    King Feraligatr  [作者] 1 月 17 日 上午 3:56 
    @gloom That level is intended to be quite a bit harder than vanilla since it's the last level. I wanted the feeling of an "uphill battle" (even that's literally the case anyways. (: ), which I think I succeeded at. You're not the only one to say it's very hard, and indeed it used to be even harder. I think I've addressed things there well enough to make things manageable while still keeping a higher level of challenge than normal. I think things are fine for now and probably will not be changing anytime soon. Never say never, but yeah. Sorry. :/
    gloom 1 月 16 日 下午 6:54 
    I feel you made the Halo mission way too frustrating and difficult for solo. The arbiter AI just gets beamed and dies and it leaves you to fight like 100 flood on your own.
    RememberReach6 2024 年 12 月 21 日 下午 2:03 
    Heyo, I know that this is a longshot, but could you add in Jun and Rosenda to the campaign as Easter eggs? Maybe as a skull to add them in as respawnable allies? Or maybe a skull to add in Spartans in general, so it's an option? Because there is no other mod out there that is this good and I really would love to have this mod have these as optional things, so if you don't want them in the campaign, you don't have to have them, but you always can choose to. Also could you add pictures of Noble Team to the epilogue wall? It makes sense in the lore and they should be honored in the scene tbh, though Jun shouldn't be there and neither should Six.
    King Feraligatr  [作者] 2024 年 12 月 16 日 上午 10:26 
    @$P!TMyKidsOut Beyond me *recommending* you give one of your Marines an FRG like Romans 10:9 suggested, I really can't say there's an "intended" way for you to play that segment. I usually like to take some time, using my Marines to take out the enemies while learning to retreat when we need to regen. Still, that's really only one way to play it. Perhaps you'll come up with your own cool way of doing it. :)

    And about allied flipping their vehicles over, well, that's just going to happen sometimes. The AI isn't perfect and probably shouldn't be. And at least they can flip their vehicles back over.