Stellaris

Stellaris

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[BETA] Additional Vanilla Buildings - Unofficial
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10. led. 2023 v 12.07
22. říj. v 1.31
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[BETA] Additional Vanilla Buildings - Unofficial

Popis


Beta because many thing I could forgot.
Doesn't recommended to long campaings due to possible crash.
Don't support wilderness yet
Any help with bugs will be appreciated


Additional Vanilla Buildings (AVB) provide even more buildings than vanilla game which enchance the economy in almost every area. For example AVB let you build tier 6 capital or build tier 5 alloy/civilian factory. Also mod provide a more technologies increasing basic resources.
Compatibility test for 4.1.5
Mod version: 1.8.2

Compatibility with other mods
You can find them here


  • Rework Orbital Buildings Added by mod
  • Modularity Building refresh
  • District expansion buildings

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[ko-fi.com]

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Populární diskuze Zobrazit vše (3)
172
7. lis. v 6.43
Appearing Issues
half god
28
15. říj. v 1.23
Questions
half god
6
20. lis. v 6.45
Buildings Ideas
half god
Počet komentářů: 510
The KotU 27. říj. v 1.18 
Hi Half God, thanks for replying! To clarify Theta-6’s point: your mod adds capital buildings beyond vanilla (e.g., Galactic System Complex), but other mods like Planetary Wonders check for specific vanilla buildings (e.g., building_planetary_capital) to unlock features. Once upgraded past that, the expected tag is missing, so those mods think the requirement isn’t met—even though the player has a better building. This locks out Wonders and similar content. A fix could be adding legacy tags (like building_planetary_capital) to higher-tier buildings or making upgrades retain previous tags. That way, compatibility is preserved and players can enjoy your extended progression without losing access to other mod features.
half god  [autor] 21. říj. v 13.39 
I don't know what you mean by " Exceed the "Planetary Capital" Stage". Please write longer explainasion in 'Appearing Issues'. Most likely compatibility will be introduced after ressurection of my second mod BERG
Theta-6 15. říj. v 17.07 
Would you be able to Make a Patch for Planetary Wonders? Your Extra Planetary Building Levels Prevents the Wonders from Being Buildable on worlds that Exceed the "Planetary Capital" Stage.
Misterwheatley 7. říj. v 17.48 
Psi corps building needs updated code.
owen 26. zář. v 10.32 
@crippencollin ok thanks for the help:steamthumbsup:
crippencollin 25. zář. v 19.21 
@owen the mod that makes ethics and civics compatible with this is the berg building merger, made by the same guy that made this mod, for long time it wont be compatible with the new version of stellaris since he need to rewrite entire mod due stellaris changing the mechanics and other things
crippencollin 25. zář. v 19.17 
@owen, half god, made a mod that makes ethics and civics compatible but its not up to date, but he is working on it, youll have to play with this mod disabled, or with ethics and civics disabled, there no in betwen for the time being
owen 23. zář. v 13.38 
@crippencollin i do have ethics and civics , anyway to make them work together?
crippencollin 21. zář. v 18.49 
@owen, if you have the mod ethics and civics, this mod will show the research completed but will not allow you to build the buildings that you researched, but it could also be a building mod conflict, but more than likley its ethics and civics
half god  [autor] 21. zář. v 6.28 
If you have mod which override capital buildings it may not work together.