Hero Zero

Hero Zero

评价数不足
Knowledge Consumer | Hero Zero
由 jow 制作
Everything you need in one guide
   
奖励
收藏
已收藏
取消收藏
Skills
When you start your heroic journey, you will have four skills, which are:

Strength

Stamina

Brains

Intuition

Each of them has its importance within the game.

Strength increases your damage dealt, along with weapons and missiles. Increase your strength to deal more damage to your opponents.

Stamina is basically your life. Each stamina point will give you 10 hit points in combat. So 10 Stamina = 100 Health, and so on. Increase stamina to withstand more damage from opponents.

Brain will increase the probability that your hero or heroine will land a critical hit, which can deal 2 times or even more than your damage. Increase the brain so that sometimes, your blows are very powerful and cause a lot of damage to opponents.

Intuition increases the chance of dodging an attack, helping you avoid a lot of damage. Evolve intuition so that opponents cannot land blows on you.

Skills can be improved through training or leveling up (the hero gets 2 free skill points) or they can also be improved with coins.
Costumes
Equipments
Heroes have multiple equipment slots, eight in total, for a cape, helmet, outfit, gadget, belt, weapon, boot, and missiles.

Equipment increases the abilities of heroes, and weapons and missiles also increase damage in combat.

Equipment attributes can be improved with modifications, and can also be redistributed in the washing machine, in addition to being able to be reformed into other items (renovation does not change attributes, only the appearance) in the sewing machine.
Special Sets
Special sets are equipment that when combined give extra bonuses to basic skills. These sets can be purchased from the store or can also be obtained, such as the league sets and the ironic set, which is obtained by fighting villains. It is also possible to collect sets of unique events.
Modifications
Mods are upgrades to put on your gear that can further improve their stats. They can be crafted in the workshop or obtained from the Season Pass.

Only one modification can be placed on the item. Putting a mod on an item that already has one will overwrite it. In addition, modifications are specific to each equipment, there are outfit modifications, for example, and it is not possible to put them on a boot or other type of item.
Missions
Missions are the biggest source of experience in Hero Zero, and they are completed with energies. Daily, heroes receive 100 energy, but can buy 50 energy four times with coins or donuts. Heroes can also receive more energy through energy trophies (through the team), which separately give 20 energy.

Missions are divided into areas. Each area has three missions, which are two timed missions (missions that usually take longer to complete but have no chance of failing) and a combat mission (quicker missions but can fail if the hero loses combat). . There are three types of opponents in combat missions; easy, medium and hard. Logically, the easy opponents are weaker, and the medium and difficult ones present greater difficulty and risk, but also greater rewards.

There are 14 mission areas in Hero Zero:

At Home in Humphreydale (Initial)
filthy city center
center of granbury
Capitol
Switzerland
Big Crumble
Yoyo Island
gamble city
SemSiso Valley
Paris
Yollywood
Australia
Yokio
the golden desert

Areas are unlocked at specific levels of experience, and to unlock them all, level 300 is required.



Heroic sense:
Heroic Sense searches for the best quests, and when activated, it allows the player to find the quest with the best experience and coin rewards in all available areas.


At first, many heroes don't know which quests are worth doing. Quests should be done for their experience rewards, not coins. A good proportion to know if the mission is worthwhile is: (with 25% energy and if possible 50%) 500 experience per energy.

So:
1 energy = 500 xp
2 energy = 1000 xp
3 energy = 1500 xp
4 energy = 2000 xp
5 energy = 2500 xp

And so on.
(Remember: this is just an average, occasionally there will be no missions that meet this goal, but sometimes there will be much better missions, so just be careful not to do missions that give very low experience rewards).
Heroic Acts
Heroic Deeds are achievements/goals for all kinds of activities within Hero Zero, and they give various rewards for the most diverse achievements. They are a good way to set goals in the game, as they are very challenging.
Remote Control
The remote holds batteries, which can be used to reduce a mission, training cooldown, special mission, or villain attack by 50%.

Heroes have 4 stack uses per day, and the controller can store a total of 8 stacks. But when making an in-game purchase, the uses and storage limits are doubled, going from 4 to 8 uses, and from 8 to 16 stacks stored in total.
Emergency Calls
Hero's emergency calls:


They appear in the quests tab, but are challenging tasks set before heroes with great rewards. There are three daily calls (24 hours to complete) and two weekly (seven days to complete).

One call can be upgraded for free per day if it's too difficult or tiring to do, but the rewards change as well.
2nd Hand Shop
The shop is where heroes can sell and buy new gear. The shop offers nine items, and the offer can be upgraded for free once a day, more than one upgrade requires donuts.

In the shop, the heroes can also find a sewing machine and a washing machine, which are very useful in the game.
Washing Machine
The washing machine serves to redistribute the attributes of equipment. It can be used once for free per day, many daily uses require the use of donuts.
Sewing Machine
The sewing machine is used to refurbish items to change their appearance. The price depends on the rarity of the item. At higher rarities donuts are needed to makeover the appearance.

The sewing machine also saves the items the player has already obtained, and rewards heroes who get five items from the same set.
Duels
Duels are fights between heroes that are worth badges of honor and reward coins and sometimes items and other rewards. These duels use courage, which fills up every day, and also charges an attack every 10 minutes (the first attack charges faster, after it, courage charges slower).
Honor Medals
Honor medals are earned by winning duels against other heroes. They organize the classification in the ranking, the players with more honor have higher positions.
League
The league is similar to duels, but it is limited to 20 attacks per day (it can be increased with trophies, in addition it uses adrenaline, which takes longer than courage to charge, and is divided into several leagues:



The Bronze League (0-199 points)
The Silver League (200-524 points)
The Golden League (525-899 points)
The Champions League (900-2499 points)
The League of Superheroes (2500+ points)

With each league, the player receives a % bonus on basic skills and coins obtained in league attacks, in addition to having the possibility of winning the unique costumes of the league in which the player is fighting.

Upon reaching the League of Super-Heroes, the player competes with all other players in that league for the weekly league tournament, in which the top ranked earn a lot of skill points. At the end of the tournament, everyone in that league has their extra points taken away, going back to 2500 points.
Workout
Workout is done through motivational units, which are obtained daily. Workouts can use one or several motivational units, but your rewards get better. When starting a training, the hero receives 30 training energies, and in training it is possible to do three types of training: combat mission, skill mission and time mission. The first two can fail, and when that happens, only half of the points are obtained. Training missions can spend from one to nine training energies, and the rewards for easy and time missions are 10 points per energy (9 energy = 90 points / 7 energy = 70 points), but there can be combat missions and of medium and hard skills, which will give more bridges, but the chance of failing increases.

After spending all training energies, the hero will receive one training energy per minute, and will have a limited time to finish training and receive all rewards. This time will be five minutes per motivational unit (spent 5 motivational units = 25 minutes of training), and depending on the number of motivational units, the amount of points will also be greater.
Hero Hideout
The hero's hideout is the most complex part of Hero Zero, and understanding it is the key to having a huge advantage over other heroes. The hideout is organized into rooms, and there are several rooms, each with its own function. They are:

Hideout Central: it is the most important part of the hideout, this is where the hideout coins are produced, and evolving it increases the level limit of the other rooms and also the superglue and zeronit deposit capacity.

Generator Room: The generator is very important to increase the efficiency of some rooms, these are the hideout center, the superglue manufacture, the zeronit mine, and the infinite knowledge laboratory. Generators increase the efficiency of rooms that are on your left or right (sides), so it's wise to place them between some of the aforementioned rooms to improve them.

Super Glue Manufacturing: This is the room that produces Super Glue, one of the two resources used to upgrade buildings in the Hero's Hideout.

Zeronit Mine: This is the room that produces zeronit, the other resource used to upgrade the Hero's Hideout buildings.

Center of speculation: this room reduces the price of coins to improve other rooms, it is recommended that it be improved at the beginning, because at its maximum level (10) it completely eliminates the use of coins in the hideout, and the improvements cost only superglue and zeronit.

Workshop: in this room, the modifications used in the equipment are produced. Upgrading it increases the attributes of the modifications produced. The team also gives a bonus to attributes, so being on a team where everyone has a good workshop will result in stronger mods.

Bot Warehouse: This room increases the limit of attacking and defending bots according to the amount your rooms can produce these bots.

Offense/Defence Bot Factory: These rooms produce attack and defense bots. Attack bots serve to attack other hideouts to get fame and resources, and defense bots to protect your hideout from attacks along with the defense position.

Working Robot - Upgrade Unit: This room improves the efficiency of the working robot, which is responsible for building and expanding rooms. Upgrading it greatly speeds up these builds. It is recommended to improve it at the beginning, it will save you a lot of time.

Combat Bot Upgrade Unit: This room improves combat bots, increasing their level and attributes, but also increasing their production time.

Room 42.0 Beta: This room improves the efficiency of the Infinite Knowledge Laboratory (mentioned later).

Cybernetic Research Lab: This lab improves your basic abilities and increases the stats of new items.

Trophy Room: this room increases rewards from duels and the league.

Defense Position: The defense position serves to defend the hideout together with the defense bots.

Laboratory of infinite knowledge: in this laboratory, experience is produced, it is very useful to evolve a level faster.

Private Fight Club: Private fight club increases courage (energy from duels) and adrenaline (energy from league attacks).

Sports Bar: The Sports Bar increases experience rewards from missions.

Exploration Center: The Exploration Center increases quest coin rewards.

Hero's Forge: In the Hero's Forge it is possible to produce items with resources from the hideout.

Academy: The Academy allows you to increase skills using coins, but at a lower price than buying skill points directly with coins.

Trading: Trading allows the hero to exchange superglue for zeronit and vice versa, it is useful when the player has a lot of a resource and wants to ''transfer'' it.
Special Missions
The special missions are 10-stage combat missions, and there are nine special missions in total. In order to unlock them, it is necessary to reach the required level and find the clue to her by doing common quests.

After winning a special mission, you can redo it in special mode every five days. These quests reward heroes with a lot of experience, and completing all nine in special mode gives the hero approximately 90,000 experience (and is possible to do every five days).

The bosses are strong, so it's natural to fail these missions at first, and when that happens, you have to wait an hour to be able to fight again, but it's possible to reduce this waiting time with stacks or donuts.
Booster
There are three types of boosters in Hero Zero:

boosters for mission:

These energy drinks decrease the time and energies spent on a quest by (%).

Skill boosters:

These boosters increase skills by (%) of basic skills.

Boosters for work:

These energy drinks increase the income earned from the Hero's Hideout by (%).


Of these three types of boosters, there are three subtypes:

The 10% boosters:

These boosters are not advisable to use, they give a 10% bonus, which is not very good for advanced heroes, but is viable for new heroes who don't have many coins.

The 25% boosters:

These boosters are not the best, but they are good for those who don't have donuts, since they are also bought for coins and give a better bonus than the previous one.

The 50% boosters:

These are the best boosters in the game, but they can only be bought with donuts. They give double the bonus compared to the previous energy, and are used a lot by high-level heroes because of this.
Teams
Teams are where various heroes come together and become allies. Teams have several benefits, starting with the team energy drinks that the team can obtain. There are three types of energy drinks, which are:

Motivational units: this energy booster increases your daily motivational units (used in training) by 4 or 7.

Duration of missions and training: this energetic reduces the duration of trainings and missions by 10% or 20%, which combined with the individual energetics greatly reduces this duration.

Duel and League Energizer: This Energetic increases rewards in Duels and League matches by 10% or 20%



Not only that, there are also four other improvements that can be made that give more advantage to team members. These improvements are:

Accommodation: (level 10 to 30)
Accommodation increases the amount of members that can be admitted to the team.

Popularity level: (level 1 to 50)
Popularity increases experience points (by 2% per level) gained from quests.

Equipment: (level 1 to 50)
Equipment increases heroes' base abilities by 1% per level.

Level of motivation: (level 1 to 50)
Motivation increases coins earned (by 2% per level) from quests and the hero's hideout.


In addition, teams can also earn 5 trophies through combat, which give even more advantages, such as more training units and energy. However, they lower the heroes' abilities in team fights.


Another advantage of teams is the possibility of attacking gangs, a combat against various villains that rewards with a lot of experience and coins, and sometimes gives even rarer rewards.


It is also possible, when joining a team, to compete in HeroCon, a weekly competition between teams. The teams that are ranked higher get a lot of skill points and also a weekly bonus to Motivation Level and Popularity Level, further increasing currency and experience rewards in missions.


Teams are organized into three positions. These positions are:
Leader: The hero with the most power on the team.
Consultants: Heroes that have less power, but can schedule attacks, kick and invite members, and refresh energy.
Members: heroes who have no power on the team.
Ranking
In Ranking, heroes are ranked according to duel honor and hero level, teams are ranked by team raid honor and expansion, and hideouts are ranked by hideout raid fame and also hideout expansion.
Tournament of the Week
The Tournament of the Week has several aspects, they are:

PVP: In this tournament, heroes from all over the world compete for the amount of duels made, and the top ranked receive high experience rewards.

Experience: In this tournament, heroes from the same server compete for the amount of experience gained, and the best ones receive a lot of donuts.

Skill Points: In this tournament, heroes from the same server compete for the amount of skill points obtained, and the best receive extra skill points.

HeroConSolo: In this tournament, heroes are ranked individually by their HeroCon score, regardless of their team, and the best receive various skill points.

HeroCon: In this tournament, teams compete on the HeroCon leaderboard, and the top teams will be rewarded with lots of skill points for all members and a bonus to motivation and popularity.
Companion
The companions are the friends of the heroes, who help them in combat, containing unique skills that provide a great advantage in combat and also other advantages, such as skill bonuses and the Well Fed.

Well Fed (B.A.): is a companion skill level 20, which reduces the skill loss of trophies in team fights by 15% (it's a great skill for team fights).

Companions have three skills, and unlock one at level 10, 20 and 30. They evolve with experience, but it is more difficult to obtain it, because for every 50 experience points the hero gains, the pet will only gain one point of experience. experience (the player does not gain less experience).

Although companions have unique skills, it is possible, for 15 donuts, to teach him a skill from another companion, which after this transfer will be deleted. After teaching your pet a skill, it will go back to level 0 and will have to be evolved again.

Curiosity - The pets have three appearances, the initial one, and one at level 15 and 30, but unfortunately it is not possible to choose the one you prefer.

Escort Gems: Escorts have gems, which are like modifications. But there is something peculiar about gems, if placed on a level one pet, it will evolve and the gem will evolve as well, improving its attributes. Be careful, however, because when you teach a skill to your pet, the gem will be lost.
Strategy
When getting stronger in Hero Zero, one thing that becomes very difficult is doing special missions and even hard-level combat missions. This happens because enemies have skills similar to yours, and in the case of special missions, they are stronger.

But it is possible to win any fight with this simple strategy:

- Don't evolve your strength, leave your basic strength low, increase it only with items.
- Create a costume with clothes with high stamina, and configure it for combat missions, special missions and training.
- Do not use a weapon: weapons increase your damage, however they also increase the damage of enemies in missions, so do not use a weapon in the costume created for these combats.
- Remember to equip missiles: unlike weapons, the damage that missiles do does not increase that of enemies.
- Get a companion with stun or double attack skills (remember to add this companion to the costume created for these fights).


After doing this, your hero will have a lot of stamina (life) and little strength, but more damage than the opponent (thanks to the missiles) and this combined with the companion's skills that increases the chance of attacking more times than the opponent, will make combats much easier, and you will almost never lose.
1 条留言
🅾️rder💲 2023 年 2 月 7 日 上午 4:45 
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⡶⢶⣦⡀
⠀⠀⠀⣴⡿⠟⠷⠆⣠⠋⠀⠀⠀⢸⣿
⠀⠀⠀⣿⡄⠀⠀⠀⠈⠀⠀⠀⠀⣾⡿
⠀⠀⠀⠹⣿⣦⡀⠀⠀⠀⠀⢀⣾⣿
⠀⠀⠀⠀⠈⠻⣿⣷⣦⣀⣠⣾⡿ ㅤㅤ Rated :heart_me:
⠀⠀⠀⠀⠀⠀⠀⠉⠻⢿⡿⠟