DayZ
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Admirals Parachute Mod
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Type: Mod
Mod Type: Character, Equipment
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42.459 MB
3 stycznia 2023 o 17:50
3 czerwca o 14:35
Listy zmian: 21 ( zobacz )

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Admirals Parachute Mod

Opis
NOTICE WITH RECENT UPDATE PLEASE REFRESH YOUR JSON BY DELETING IT

Admirals Parachute Mod

Allows you to soar the skies of dayz or save yourself from life-ending falls. While falling wait for the audio queue and press jump to activate the parachute.

WIP:
Add Glider.
Sort out animations.

Video Set up:
Thanks to Scalespeeder Gaming for doing this video https://www.youtube.com/watch?v=VuftHz2kyts&lc=UgzxixGmXFf35Y_IDQR4AaABAg

Compatible Mods:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3472298147

Controls:

Parachute:
Jump to activate once falling far enough
WASD to move
Sprint to Turbo
H/CarHorn Cut chute early

JetPack:
WASD to move
Sprint to Turbo
Jump to go Up
Crouch to go Down
H/CarHorn Turn On/Off
PetrolStation or FuelCan to refuel

ParaMotor:
WASD to move
Sprint to go Up
Jump to go Up
S to go Down
H/CarHorn Turn On/Off
PetrolStation or FuelCan to refuel
*WARNING* Running your para-motor with a badly damaged spark plug will damage your para-motor

Where i lurk and dev for:
Come check out my other work on https://the-survivalists.net/ RP server with weekly content updates by me and Tree

Donations Welcome:
Help to fuel my modding addiction http://paypal.me/TheAdmiralsMods

Pointless Patreon:
I also have a Patreon https://www.patreon.com/TheInfiniteVoid it doesn't do much but if you like burning money

Q&A:
my discord ask away I reply in 1 to 5 business days XD TheAdmiral#7788

REPACKING AND UNPACKING:

No repacking of any kind. no one has permission to re-upload the contents of this mod use parts of it in any form or format or redistribute it in any way outside of this current workshop upload.
Popularne dyskusje Zobacz wszystkie (17)
44
28 listopada o 6:58
Bugs and Issues
Admiral
10
25 lipca o 2:55
Types and Trader files?????
Lord Rizzington
10
5 czerwca o 11:56
Suggestions
Admiral
Komentarzy: 206
PapaOurs009 12 listopada o 15:20 
Yes, how do you adjust the drop speed of the parachuter once the parachute is open? I'm using Airborne AI mod and they look like they're dropping like rocks.
brytonc 23 października o 14:11 
So I added this and AI Paratroopers, AI come out of the plane and either go straight up, or drop to the ground with the parachute deployed as if they weren't wearing one. Adjusted speeds and nothing changes.
MCCAM 17 października o 17:49 
Do you know the action name when you parachute?? I want to make it a quest. Is it “ActionParachute”?
Admiral  [autor] 8 września o 13:20 
you dont have the parachute mod buddy
big foot 8 września o 1:58 
Can't compile "World" script module!

AirborneAI/scripts/4_World/entity.c(13): Unknown type 'ADM_ParachuteBag_Base'

Runtime mode
CLI params: config serverDZ.cfg mod @CF;@ZomBerry Admin Tools;@Dabs Framework;@DayZ-Expansion-Core;@DayZ-Expansion-AI;@gebsfish;@[CrSk] BMW 525i E34;@Trader;@DayZ Mining System with Ores and Gems;@HypeTrain;@DayZ-Dog;@Dayz-Cat;@Survivor Animations;@Crocodile;@DayZ Horse;@DayZ Shark;@Ambient Animals Pack;@Towing Service;@Vehicle Shooting;@DayZ-Expansion-Hardline;@DayZ-Expansion-Missions;@DayZ-Expansion-Quests;@DayZ-Bicycle;@More Expansion Factions;@Zens ExpansionAI Audio;@DayZ-Expansion-Licensed;@Unlimited Stamina;@DayZ-Dynamic-AI-Addon;@RaG_Hunting_Cabin;@BuilderItems;@MA Pirate Treasure;@Zens ExpansionAI Audio;@MA Mobile Base;@RUSForma_vehicles;@RUSForma_Motorcycles;@AI War Zones;@Dynamic AI Missions for DayZ Expansion AI;@Airborne AI servermod @SharkSpawner port 2302 profiles profileName cpuCount 4 dologs adminlog netlog freezecheck
CJB 6 września o 15:34 
How do you combine this mod with players being able to spawn in with a parachute? I’ve seen this on a couple servers.
Pilot 4 września o 14:00 
Modeling a Nitro was an interesting choice. Pretty interesting though.
XEN 26 lipca o 6:16 
Parachute slot?
Moist Duck 29 czerwca o 21:05 
Do you need custom animations for this mod? I can animate
☠︎LTD☠ 20 czerwca o 4:14 
Would it be possible to make the paramotor and jetpacks etc into vehicle class? No fly zones are a real issue for these things