Total War: WARHAMMER III

Total War: WARHAMMER III

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1 Turn Cheat
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Etiquetas: mod
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3 ENE 2023 a las 1:33 p. m.
9 DIC a las 5:42 a. m.
23 notas sobre cambios ( ver )

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1 Turn Cheat

En 1 colección creada por StrangeAK47
AK's WH3 mods
23 artículos
Descripción
WARNING: Modifications do not disable achievements, this may hinder or enhance your enjoyment of the game.

Player/s only
Recruitment time 1 turn
Building time 1 turn
Technology 1 turn
Growth 1 turn
GDP mod +999%
Horde Growth +20
Global Recruitment Points +10
Recruitment Points +20
Army cap +100
Army allied recruitment cap +19
Allied recruitment points +10
Allied recruitment cost -100% on easy/normal -99% on hard and above
pooled resources +666 (not all)

Save Compatible: use and remove at will (will need to relaunch)
multiplayer: all players must have the same version of the mod enabled (you may need to re-sub)

Troubleshooting
  • Ensure mod is enabled in your mod manager
  • Ensure there are no conflicting mods enabled (try mod alone)
  • Ensure the are no entries in steam's game launch options
  • Unsubscribe & Delete the mod then resubscribe to the mod
  • Verify local files through steam library
  • Restart Steam
  • Restart your P.C

The mod does not work with the Changeling faction, Ogre camps & under cities etc.
Ogre Camps
ogre camps are unaffected by the mod. i cannot get them to work so i've made a mod that changes their base build time, which may cause compatibility issues, but it's the best i can do sorry.

1 turn - camp buildings

Enjoy.

Don't post complaints about other people cheating, which has no effect on you, spam will be deleted
189 comentarios
StrangeAK47  [autor] hace 6 horas 
@StarPower
beyond the troubleshooting steps in the description i can't really help, let me know if you get mods working.
because no mods are working for you make sure make sure the are no entries in game launch options, in game properties and to verify your games files.
StarPower hace 17 horas 
this mod and any others i try doesnt work for me? idk what im doing wrong, currently this is the only mod I have Subbed and loaded yet nothing when I boot up the game, yes I boot up with mod manager turning the mods on.
StrangeAK47  [autor] 9 DIC a las 5:44 a. m. 
@Winter-06 [1st CR]
ive added aislinn "focus dragonship progress" but i dont have the dlc so i dont know if its working
Winter-06 [1st CR] 8 DIC a las 8:16 p. m. 
@StrangeAK47 I would Dragon Ship parts is another one I've noticed!
Darsh 7 DIC a las 10:32 a. m. 
Thank you so very much for the timely Favour fix. Teclis is working fantastically now, finally the sickly mage can take his place as apex caster lord.
StrangeAK47  [autor] 6 DIC a las 10:18 p. m. 
I have significantly reduced favour gain, hopefully you won't encounter the issue anymore.

@skyrimgw
fixes: check for compatibility issues, verify your game files, re-subscribe to the mod
Darsh 6 DIC a las 5:47 p. m. 
I am unsure what the exact cause is ,but I agree with the fellow that posted not long before me. Favour of the Phoenix king is somewhat buggy, and seems to not unlock all the seats it should when it does it's big jump up. Constantly was an issue with Teclis and 1 out of 3 times with Tyrion thus far. Thanks for the mod, love it, but maybe this resource doesn't work well getting boosted so much? Thanks again.
skyrimgw 6 DIC a las 4:55 p. m. 
is this making anyone crash?
Fenix5000 6 DIC a las 1:45 p. m. 
I wanted to mention Favour of the Phoenix king for the high elves, I am not 100% this is from the mod but I believe it is. normally you don't get access until 40 influence or 5 turns. On turn 2 my Favour is maxed, but it doesn't actually open the seats, almost like the game cant handle the jump up so many tiers so quickly. Only when I removed this mod did it work properly.
StrangeAK47  [autor] 5 DIC a las 5:04 p. m. 
@Winter-06 [1st CR]
sorry, i thought it was already implemented, it should be working now.
other pooled resources were already implemented, which are you finding aren't working?