边缘世界 RimWorld

边缘世界 RimWorld

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Techprint Expansion
   
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Mod, 1.4, 1.5
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217.909 KB
2023 年 1 月 1 日 下午 1:01
4 月 13 日 下午 2:39
11 项改动说明 ( 查看 )
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Techprint Expansion

描述
Personally, I feel like Rimworld's progression is a bit wack. I mean, why bother making medieval weapons when gunsmithing is a relatively short research project? I couldn't really find a satisfying solution to that problem myself, so I made my own. This mod adds new Techprint requirements to following research projects:

- Electricity
- Gunsmithing
- Microelectronics
- Complex Clothing
- Devilstrand
- Ship Reactor

I picked these as they are either 'base' research projects that fork off into many other research projects or niche technologies that can't reasonably be discovered. To me, it makes sense that you wouldn't be able to assemble rifles with zero beforehand knowledge but it does make sense that, with the knowledge on how to make a firearm, that information can be iterated on to develop an automatic rifle. These can be bought from more or less any faction, including modded ones, that are roughly in the fitting research level. If a faction uses electricity for example, they have a chance to offer the Techprint required for Electricity research for sale or as a quest reward. Orbital trade ships have a chance to offer them as well.

If you have the Biotech DLC, a single research project is put behind a Techprint as well:

- Deathrest

It can be bought from Empire traders, orbital trade ships, and if you somehow manage to find one, sanguophage traders. I don't even know if that exists in vanilla but for mod compability's sake I added the sanguophage faction tag to the list of traders you can find it from as well. It should be noted that the Sanguophage scenario already starts with this tech unlocked in the base game.

This mod also has some basic compability with other mods. For example, Factory Basics research from Vanilla Factions Expanded - Mechanoids is now locked behind a Techprint as well. Spacer Era technologies (For example, Spacer Electronics from Vanilla Furniture Expanded: Spacer Module) are also locked behind Techprints. Complex Vehicles, Nuclear Power, many 'endgame' stuff from other mods are now locked behind techprints.

If you don't like any of these Techprint requirements, you can simply go to the mod's folder and delete the ones you don't like. Every patch is a unique file and all of them are named according to the research they lock behind a Techprint. To get rid of a Techprint requirement for a research project, simply delete it's according .xml file.

Oh, and to be clear, these Techprints spawn where all other Techprints can spawn. So yes, it is indeed possible to just happen to find the Techprint of a project you want to research in some ruins.


Recommended mods:

Vanilla Weapons Expanded - Makeshift
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2419690698

While makeshift weapons have many issues of their own, they don't actually require the base gunsmithing research. In a pinch, makeshift guns can let you arm your pawns without the research required to assemble proper firearms.


Orbital Book Merchants
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3222285768
Adds a dedicated merchant that sells books and techprints.

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Telif Hakları Saklıdır 2023 Turkler. Bu içeriği, turkler isimli Steam hesabı dışında kimse Steam üzerinde paylaşmaya yetkili değildir.
57 条留言
girk 8 月 15 日 上午 12:24 
you up bro?
MurMax 8 月 14 日 上午 1:22 
it works with 1.6 just fine. Just bump the version pls.
girk 8 月 5 日 上午 1:31 
uppppdooots
girk 7 月 31 日 上午 12:05 
update please
Keratinus 7 月 26 日 下午 1:09 
Guys, the mod is just xml files, it works despite the version warning. Just edit the About.xml file if you don't want to get the version warning.
girk 7 月 14 日 下午 7:27 
uh bro...
黒猫 7 月 12 日 上午 3:07 
1.6 please:yunie_cb2:
Kokorocodon 7 月 11 日 下午 8:06 
update?
turkler  [作者] 5 月 23 日 下午 2:38 
@Riki_I. :Ib_TheLadyinRed:
Riki_I. 5 月 23 日 上午 11:51 
author, rim.py said that you need tomboy wife, please mentione it on steam page, i spent an hour trying to guess whitch one of lost mods that was