Garry's Mod

Garry's Mod

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NPC Navmesh Navigation
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Content Type: Addon
Addon Type: Tool
Addon Tags: Fun, Roleplay
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23 dec, 2022 @ 10:17
28 maj, 2023 @ 4:38
16 ändringsnotiser ( visa )

Abonnera för att ladda ner
NPC Navmesh Navigation

I 1 samling av Cheerful
[2]-Brainless-[4]'s mods
17 artiklar
Beskrivning
This mod allows NPCs to use the navigation mesh as an alternative to AI nodes.
This means you can play on pretty much any map with NPCs.
All you need to do is ensure the map has a navmesh, If not you can use the nav_generate console command to generate one.

How It Works

The navigator will monitor all the NPCs in the game and detect if they want to move to somewhere. If the navigator detects that the NPC can't reach its destination, The navigator will then take control and try to guide the NPC to its destination using the navmesh.

Features

* Compatible with maps that have or don't have AI nodes.

* Customizable settings in the spawnmenu.

* You can disable the entire mod in one click of a button using the spawnmenu.

* NPCs can actually use dropdowns on the navmesh, Which can lead to some more advanced movement which they could not do easily with AI Nodes.

* A debug tool, ( Found in your tools section of the spawn menu ) This lets you preview the path an NPC is following VIA the navmesh.

Additional Information

* For better mod performance, Its a good idea to edit the navmesh with nav_edit 1 console command. ( Not required but encouraged )
This tool could help with that....
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=527885257


* You may notice that some NPCs may be opressive when using the navmesh.
This is because without AI nodes, NPCs have slightly reduced AI behaviour.
I have done my best to override this and keep them close to their original AI behaviour as possible.

* The Navigator pathfinder prefers smaller navmesh nodes since NPCs have a better time with smaller nodes.

* If NPCs get stuck near tight spaces, You may need to tweak the navmesh slightly with nav_edit, But normaly things should be fine.

* No, This does not support VJ Base NPCs for now... Because they use a different way of marking the destination.

Please note, i am no longer working on this mod. If anyone would like to take over, feel free and go ahead. but i recommend doing a code rewrite just to keep it clean.

Credits

Zenlenafelex and [2]-Brainless-[4]

If anyone wants to make an expansion on this they can, I am a bit busy trying to step away from gmod now, So i can't work on this as much.

You may and can reupload this mod to the workshop, Providing you credit ( [2]-Brainless-[4] )
Populära diskussioner Visa alla (12)
20
19 jan @ 1:15
KLISTRAD: FAQ
Cheerful
4
27 dec, 2022 @ 8:40
Are you a brain surgeon?
uncommon saucers
2
3 dec, 2023 @ 1:25
With this mod npc jumping and teleporting behind you
Lebyash
342 kommentarer
TERENCEATBORDEN 14 nov @ 5:47 
they keep jumping even though I've literally turned off every single setting that allows them to jump
prother64 10 nov @ 9:22 
pls add wandering
Ikethefluff 7 nov @ 16:28 
it does not seem to work
UltraFormula1 30 okt @ 19:37 
Why does this mod suddenly lag so much when I get a certain distance from NPCs on a map like gm_york? Like, it'll be fine most of the time, but then I cross a certain distance threshold and my FPS immediately tanks
Grubskydude 20 okt @ 12:49 
@atlas this comment was 100% written by an HECU Marine
GoogolPlex 1 okt @ 16:54 
Something to note about this mod is that NPCs that are culled by the map's fade distance settings will cause extreme lag when navmesh navigation is enabled. Otherwise, mod works pretty well in my experience, good stuff!
λtlas leste 23 sep @ 7:08 
HOW WORK THIS ♥♥♥♥♥♥♥♥
7H3_HuN73R-03 14 sep @ 12:54 
Men, this is perfect for, well, anything
re 5 sep @ 12:50 
bro why this is extremely laggy
SstarLit56 24 aug @ 16:27 
Insane lag spikes at times noe, this seems to really need maintaining, as standing on guard rails over ledges on many maps just deletes the framerate. Ive seen it happen with antlions and combine, i really appreciated this mod though :blockhead: