Total War: WARHAMMER III

Total War: WARHAMMER III

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Hecleas AI Overhaul (Work in progress)
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Tunnisteet: mod
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701.412 KB
22.12.2022 klo 4.34
1.10. klo 8.55
86 muutosilmoitusta ( näytä )

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Hecleas AI Overhaul (Work in progress)

1 kokoelmassa, tekijä Hecleas
Hecleas Mods WH3
13 luomusta
Kuvaus
Check out my new mod: Hecleas Grand Strategy
-Battle AI
-Battle gameplay (Hecleas Battle Overhaul included)
-Siege gameplay
-Campaign AI (Hecleas AI Overhaul included)
-Campaign gameplay
-Faction balance
-Etc.

🧠 AI OVERHAUL

-The AI has been completely reworked: intelligence, aggressiveness, behaviors, tactical movements, choices, diplomacy, economy, objectives, and decisions.
-No more inactive AI: it will seek to conquer the world and attack you as soon as possible.
-No suicidal actions: the AI acts logically and strategically to decimate your armies and settlements.
-A true human-like opponent: you will really feel like you’re facing a player, able to analyze your forces and strategic positions.
-The AI plays intelligently, like a chess match: every move counts, every decision matters.
-Balanced defense and offense: the AI protects its threatened borders while launching offensives whenever possible.
-Aggressiveness calibrated for veterans: expect a violent and ruthless AI.
-Reinforced diplomacy: your diplomatic choices have a real impact and must be applied carefully.
-Economy and diplomacy are now linked: one cannot exist without the other, both are essential to survive.
-Optimized construction: the AI builds more structures and high-quality units, without bonuses or cheats.
-Smart investments: it adapts its resources to the situation.
-Diplomatic investments, bribery, influence, or other uses depending on its income.
-More active agents: if finances allow, the AI multiplies its agent actions.


🚫 NO CHEATS, NO BONUSES

-Many players think the mod gives hidden income or bonuses to the AI.
-This is completely false: there are no cheats, no artificial boosts.
-The impression comes from the fact that the AI is now unlocked and smarter.
-Result: it finally spends all its money intelligently instead of letting it sleep uselessly in its coffers.


📌 DISCLAIMER

-I am not responsible for problems caused by:
-Other mods that alter AI behavior through scripts
-Creative Assembly’s spaghetti code
-Goal: a lively, dynamic, and credible campaign — even if perfection isn’t possible.


🎯 BEHAVIOR

-Better analysis of enemy forces: it knows when to fall back, apply pressure, or attack.
-Much more aggressive AI: it will seek to conquer the world.
-AI attacks the most threatening and nearest enemy first.
-AI will give absolute priority to defending a besieged colony or a recently lost territory.
-AI will prioritize (if not suicidal) coordinated diplomatic indications made by the player.
-Defensive priority: protects threatened lands before expanding further.
-No more armies stuck uselessly in the capital.
-Military forces distributed where the threat is present.
-Priority to recovering lost territories (if its armies are nearby).
-Suicidal attacks removed, including against settlements.
-The AI knows when to retreat or attack based on its analysis.
-Possibility of ambushes or exit blockades.
-Anti-player aggressiveness rebalanced: AI will treat the nearest most threatening enemy first, whether you or another AI.
-Priority given to capturing colonies.
-No more endless sieges on an enemy’s last settlement.
-Even outside of war, the AI may enter your lands if relations are bad, to pressure or oppress you.
-Massive army recruitment with higher-quality units.
-Full and intelligent money usage: Armies as priority / Buildings in parallel / Maximized spending without draining all funds.
-More night battles when the opportunity arises.
-Rebels and rogue armies are stronger and better equipped.
-WAAGH quality increased.
-Lower conditions for rebels to attack (less passive).
-Many other behavior tweaks.


🤝 DIPLOMACY

-Increased distance penalty for declaring war → fewer absurd wars on the other side of the map.
-Easier peace with factions very far from you.
-Each diplomatic decision now has more impact.
-Increased number of war declarations → more dynamic campaigns.
-Return of the “great power” penalty → more late-game challenge, potential betrayals.
-Better distance management for horde membership.
-AI more likely to issue ultimatums.
-Confederations mostly reserved for “last stand” situations (both for AI and player).
-AI now prioritizes nearby threats rather than distant ones.


⚙️ COMPATIBILITY & LOAD ORDER

-Savegame compatible
-Co-op compatible
-Load first in your load order
-Compatible with everything




❤️ Support the project
To be honest, it’s very difficult financially right now and I’m not ashamed to say it — it’s part of life.
Your help would be an immense relief and would let me keep working on the mod with a calmer mind.

Patreon : [patreon.com] PayPal : [paypal.me]


🤝 Join the community
Discord : [discord.gg]
Suositut keskustelut Näytä kaikki (2)
16
2 tuntia sitten
Ideas / Suggestions
Hecleas
13
9.11. klo 3.53
Bugs / Improvements
Hecleas
1 349 kommenttia
jsuin1020 1 tunti sitten 
Hecleas. Thank you for your hard work. Like other messages, your real life is first. I always enjoyed to play the game with your mod and I'm happy to wait :) Many thanks!
Karol 10 tuntia sitten 
@Hecleas I'm able to play without a crash after searching "ogre_camp" in your mod and deleting all shown tables (in cai variables and spawnables forces db). However for some reason making a mod with vanilla values for those tables doesn't work and game will still crash.
Would be a quick hotfix to remove those changes from the mod for now.
BeelzeBob 15 tuntia sitten 
All good. We appreciate the work you put into this.
Ostmar 21 tuntia sitten 
you shouldn't have to justify anything. Your real life comes first.
Hecleas  [tekijä] 22 tuntia sitten 
I promise I'll update everything as soon as I can.
Right now I have to manage the financial side of my real life.
Etxxu 23 tuntia sitten 
Please update! This is the bets AI mod, the game without your mod it's just so boring
Foxy 6.12. klo 8.49 
You are my hero if this mod is updated
SalzStange 6.12. klo 8.23 
It does not work, you need to update it. Kind regards
BLIZZARD` 6.12. klo 8.17 
Oh, I forgot, tell ChatGPT that you need it to remove it from Hecleas AI Overhaul.
BLIZZARD` 6.12. klo 8.17 
Solution: Hey guys. For all of you, who want to use this mod without crashed before update, just do this:

1) Download this https://github.com/Frodo45127/rpfm/releases (you will need it to delete problematic Ogre tables)
2) Use chatgpt to guide you. Tell it that you need to delete ALL "ogr" tables. When it gives you instructions, just follow it - it's a job for like 10-15 mins even if you never worked with this as me.
3) Profit, deleteing all ogre tables will return it to vanilla, all other factions will be working with this mod :). Just tested this for x turns, no problem anymore.