Din's Legacy

Din's Legacy

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Unlockable Scenario List for Din's Legacy
由 twintch.tv/SaintNPC 1979-2017 ピザ 制作
This guide lists all possible unlockable scenarios for Din's Legacy, paired with a short description and states the minimum level required to generate each scenario.
   
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Introduction
To unlock a scenario in Din's Legacy, one must engage in one of the 56 possible random scenarios when generating a world. If the particular scenario is completed, it is added to the scenario list so that the player may enjoy the scenario again.

Some scenarios require a minimum level to generate. To successfully generate each scenario, it is suggested to do so with a character at level 20. If you are looking for a particular scenario, it is possible to abandon generated worlds until the particular scenario is generated.
Scenarios
Battle - 1 level, survive, can help good one side win, everyone wanders, and both are warring with each other (min level 10)

Bounty Hunters - no town, no clans, survive bounty hunters (min level 5)

Brawl - 1 person clans, small arena, everyone starts at war with each other (min level 10)

Chaos - multiple battles (min level 10)

Chase - similar to hunt, but also very high chance of running, fleeing, reinforcements, anything to escape (min level 10)

Clan Protector - protector of a good clan that isn't yours - solve all quests, lose if destroyed, starts in starting town (min level 5)

Clans - normal world & clans

Collapsing cave - get to bottom of cave, no clans (min level 10)

Conquest - normal world, clans, must destroy a random clan (min level 10)

Deathmatch - kill other clan leaders, 1 level (any), no monsters (min level 10)

Demigod - highest rarity monster (min level 10)

Demon Invasion - gates keep spawning uprisings, must quell gates & uprisings

Diplomacy - get 2 clans to ally (min level 10)

Druids - Kill the renegade Druids

Duel - you and one unique monster in a small arena, no monsters(min level 10)

Escape - get to bottom of dungeon, no clans (min level 10)

Extraction - escort back to town, npc will need more health than usual rescue/escort, no clans, extra ambushes (min level 10)

Fall of an Empire - 1 evil clan type that has multiple towns, have to destroy all of them (min level 10)

Fanatics - Kill the renegade Fanatics

From the Deep - town, no outer world, dungeon/cave, solve all quests, lose if all town NPCs are killed (min level 5)

Gladiator - just 1 outdoor/underground area, no clans, invasion, survive short period, no monsters (min level 5)

Hero Quest - quest chains (min level 5)

Holy War - 1 each of good altars, 1 each of evil altars, destroy all of the evil altars, way more avatars than normal

Hunt - some kind of renegade, doesn't tell you level, search is fairly expensive and has much bigger range, can switch levels, wanders (min level 10)

Invasion - gates keep spawning uprisings, must quell gates & uprisings

Masterminds - Kill the renegade Masterminds

Mercenaries - Kill the renegade Mercenaries

Monster Nemesis - only monster nemesis, no clans

NPC Group - only npc group, no clans (min level 10)

NPC Nemesis - only npc nemesis, no clans

Necromancers - Kill the renegade Necromancers

Nightmare - Includes world modifiers: Noisy, Traps, Horror, MonsterTraps, Darkness, Chaos, Fear (req lvl 20)

No town - no town, otherwise normal world, & clans (min level 5)

Only 1 can survive - dungeon, must search & destroy other clan leaders, monsters (min level 10)

Orc Invasion - gates keep spawning uprisings, must quell gates & uprisings

Outbreak - town only, some are infected with type 1 and type 2 infection, goal is to eliminate the infection (min level 10)

Overrun - town, lots of zombie town attacks, survive (min level 5)

Pirates - Kill the renegade Pirates

Pyromancers - Kill the renegade Pyromancers

Raiders - a bunch of uniques that are planning raids on the town (min level 5)

Real town - town with lots of NPCs and vendors, no clans (min level 5)

Sanctuary - Includes world modifier: LowStress

Search and Destroy - 1 of each machine quest (min level 5)

Siege - full town, town attacks, sieges, assassins, etc. - must survive/keep npcs alive for y time (min level 5)

Sorcerers - Kill the renegade Sorcerers

Spies - Kill the renegade Spies

Survival - just 1 outdoor area, no clans, invasion, survive short period (min level 5)

The Gauntlet - less but harder monsters, tons of traps, get to the bottom level (min level 5)

Total War - normal area, tons of wars (monsters & clans) (min level 10)

Warlocks - Kill the renegade Warlocks

Warriors - Kill the renegade Warriors

Witches - Kill the renegade Witches

Wizards - Kill the renegade Wizards

World War - normal area, big clan war but mostly split good vs evil

Zombie Invasion - gates keep spawning uprisings, must quell gates & uprisings

Zombielord - zombie lord, uprisings, town, more zombies (min level 5)
Notes
This is the obligatory notification that this is my first guide.

If there are any errors or missing scenarios, please notify me and I will do my best to correct the guide with updated info. Most of the descriptions are from comment lines in the code, so I can only assume that they are correct. It would be too time consuming to generate each world, and at the time of writing, I do not even have each world generated so I cannot confirm personally.

Thanks for reading!
If you would like to show support, please leave a positive rating for this guide if it was helpful to you.
1 条留言
Oxiras 6 月 23 日 上午 10:04 
Thanks to your guide I manage to get the Devoted achievement. Thanks!

Probably a name change to a scenario, but there's a scenario called "Behind enemy lines", no town, clans present and your objective is to track down an enemy that is about to escape. Also, "Last man standing", but I think that's "Only 1 can survive".