Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

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Torpedo Tubes and Silos
   
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标签: Mods
文件大小
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更新日期
7.342 MB
2022 年 12 月 18 日 上午 3:09
9 月 30 日 下午 4:23
16 项改动说明 ( 查看 )

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Torpedo Tubes and Silos

描述
What is this ?
This mod was based on the Missile Silo from Galactic Allegiance , made with permission.

This mod adds both the multi-missile Silo and a single-missile Torpedo Tube.

The Missile Silo & Torpedo Tube can only load and launch HE and TC Missiles.
The silo can load and launch 3HE or 2TC at once, the tube can only take 1

Credits
This mod currently contains some shared art assets from Galactic Allegiance , used with permission from UltraNova. The assets used were in turn mostly based on base game art.

Differences ?
  • These missile weapons can be placed internally, and will not collide with other deck-based weaponry, I cannot say the same of the GA part with the same name.
  • These have unique roof art that lights up as the ammo is loaded, and the stats might be different to that of GA, but should be the 'same' as base game Missiles.
  • Parts are listed for use in Build and Battle pvp mode and can be unlocked.
    Currently has issues not giving HE Missile resource and "duplicated" toggle options.
    Until these are resolved part cannot be used in pvp Build and Battle mode :(
This mod should not cause any conflicts with GA.

~~ Confirmed working post MELTDOWN/SOUND update 0.30.1 ~~
These parts can not be overclocked BUT you can feed HEAT into them when the option for using Thermal Canisters is selected. The parts can also route your heat network from one side to the other, just like the vanilla launcher, when in TC mode.
The base silo & tube are now "modular" like the vanilla launcher. Switching between missile types is done by toggle. When switched any loaded missile parts are ejected into space, and heat is forced back into your system!
They should have a high resistance to heat and fire build up.

New roof, floor and missile-stacking visuals for Meltdown update. The roof in particular is now a really cool aperture opening and closing for firing. Firing might not also fully synchronise to the open/close animation, but it's close enough.

Thankyou
Huge credits to UltraNova for allowing the use of the assets.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
45 条留言
lelapindalbi 10 月 1 日 下午 8:16 
merci en tout cas rusty ne tinquite pas je vais trouver merci tes le goat
RustyDios  [作者] 10 月 1 日 下午 7:18 
Et je ne peux PAS vous aider à déboguer/diagnostiquer les problèmes avec *le mod de quelqu'un d'autre*
RustyDios  [作者] 10 月 1 日 下午 7:17 
CE mod fonctionne parfaitement dans la version actuelle du jeu
RustyDios  [作者] 10 月 1 日 下午 7:16 
oui, l'AUTRE mod a besoin d'une mise à jour - ce qui n'a rien à voir avec CE mod
lelapindalbi 10 月 1 日 下午 7:11 
va voir nouvelle maj
lelapindalbi 10 月 1 日 下午 7:11 
mais apparement je suis pas le seul qui ace bug dautre aussi
RustyDios  [作者] 10 月 1 日 下午 6:33 
Oui, vous avez un mod obsolète dans votre configuration.

Ce n'est pas ce mod.

Et je ne peux pas vous aider à diagnostiquer votre liste de mods
lelapindalbi 10 月 1 日 下午 4:28 
Unable to find node at path "<modes/career/career.rules>/TradeRoutes/TradeShips".
lelapindalbi 10 月 1 日 下午 4:28 
apres le mod et tout les sous mod regarde jai sa
lelapindalbi 10 月 1 日 下午 3:59 
oue mais jai deja st afa mais sa change rien