Dwarf Fortress

Dwarf Fortress

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Leather output scales with creature size
   
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2022 年 12 月 16 日 下午 7:34
8 月 12 日 下午 3:49
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Leather output scales with creature size

描述
Leather output scales with creature size now to a greater degree than vanilla. It makes sense that you'd get more leather from larger creatures.


TEMPROARY WORKAROUND for 52.04 until a patch resolves the duplicate raw error related to material_template_default:

Manual Patching Steps 1. Update material_template_default.txt a. Using your preferred File Explorer: navigate to SteamLibrary\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_materials\objects b. Open material_template_default.txt in your preferred text editor. c. CTRL-F -> find [MATERIAL_TEMPLATE:SKIN_TEMPLATE] d. Towards the end of this entry, add the following after [ROTS] [STOCKPILE_GLOB] [DO_NOT_CLEAN_GLOB] [BUTCHER_SPECIAL:GLOB:NONE] [REACTION_CLASS:SKIN] e. File -> Save -> Close material_template_default.txt 2. Update reaction_other.txt a. Using your preferred File Explorer: navigate to SteamLibrary\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_reactions\objects b. Open reaction_object.txt in your preferred text editor. c. Under [REACTION:TAN_A_HIDE], replace the following line c1. [REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN] with c2. [REAGENT:A:375:GLOB:NONE:NONE:NONE][REACTION_CLASS:SKIN][UNROTTEN] d. Under [REACTION:MAKE_PARCHMENT], replace the following line d1. [REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN] with d2. [REAGENT:A:1:NONE:NONE:NONE:NONE][REACTION_CLASS:SKIN][UNROTTEN] e. Save & Close reaction_object.txt

If you prefer to just copy/paste the entire contents of the files instead of making manual changes:
Modified materials_template_default.txt via PASTEBIN[pastebin.com]
Modified reaction_other.txt via PASTEBIN[pastebin.com]
119 条留言
Midnight StarBurst 10 月 3 日 下午 3:54 
Ignore my last post. I just have a partial install on my C: drive for some reason
Midnight StarBurst 10 月 3 日 下午 3:51 
I cant find the "vanilla" folder. I reinstalled Dwarf fortress and its not in there, i only see the mods folder. the game still runs perfectly fine even though the vanilla folder isnt there. im not sure whats going on
Broms  [作者] 9 月 16 日 下午 5:41 
Hey that's right.
Dommain 9 月 16 日 下午 3:28 
Just confirming for stupid me, just make the three edits and you do not have the mod active in mod when starting
Broms  [作者] 8 月 14 日 上午 8:02 
Okay I looked into it and I remembered raws are no longer read or saved to a save file. I tested modifying my vanilla raws in the folder I listed in the description and it was reflected in an after save. So it looks like you may have messed up the manual patching in the reaction_other.txt.

I went ahead and created a pastebin for the material_template_default.txt and reaction_other.txt containing ONLY the vanilla + this mod's changes. I've listed it in the mod description so you can take the contents of either and place it in the appropriate file.
Broms  [作者] 8 月 14 日 上午 7:45 
I'll look into this. I know before DF was on steam it used to save the raws/etc active in your save as part of your save file. I suspect something like that might still be the case.
Ponti 8 月 14 日 上午 6:27 
When loading the save game now it says fatal error, missing reaction definition. So something is still wrong...
Ponti 8 月 14 日 上午 2:56 
Hey broms, thx a lot for the effort!
Broms  [作者] 8 月 13 日 上午 11:05 
Happy to help, I'll monitor the dwarf fortress development and will keep this mod page active.
Vik 8 月 13 日 上午 11:02 
Works exactly like the mod does, thanks