Ancient Cities 古城

Ancient Cities 古城

评价数不足
how to win at ancient cities
由 mdeha004 制作
Earlier guides show you the basics of how to assign workers to groups, make buildings and what not. This guide is more focused on what priorities you should be focused on in each stage of the game.

I start in 10,000 BC as far north in Norway as I can go for the map region. There are fjords, and other stuff but early game I go south west in the map which would be more like western norway before you hit the fjords and mountains. Like modern Norway most of the map is very difficult to inhabit early on, so we stick to the western part of Norway before the mountains for the early game. That's as far north as you can go and as inhospitable as you can go. I do this because England, France and other countries in mainland Europe develop resources faster than Norway does and have more areas you can inhabit that are easier to manage. This guide is for those who like a challenge and are interested in optimizing gameplay. The devs have altered the game so that other guides that wrote about the knowledge system/youtube videos are now wrong. This guide will show you how to survive in the most inhospitable environment imaginable in the game that you can find as well as how to adapt to the new implementation of the knowledge system where migrants bring knowledge now and your workers no longer acquire knowledge through repeating the same task over and over again.
   
奖励
收藏
已收藏
取消收藏
Section 1- The easy way to win-learn how to nomad before 9000 BC
Before we begin there are a few basics I assume the reader already knows 1. how to view the various toolbars displaying what workers are allocated to what, how much of each resource the tribe has and etc. I also assume the reader knows how to allocate workers to groups and manage assigning crafting jobs as well as how to freeze work on a building. And how to assign workers to make buildings as well as how to build. So I assume the reader already knows the basics of how to play the game but they're interested in understanding the mechanics on a beneath the surface level.

When you begin the game you will undoubtedly be wondering what to do to begin with. Thats easy find water and settle next to it.

Next, build your first animal skin hut, craft some spears and start fishing along with making a fire and having a stick depot next to your fireplace. You will want around 100-200 sticks stored at any time so that you can make fine sticks which you can use for making your hut as well as making spears.

In addition in the very beginning after you have your first fishermen and your very first fireplace with a hut next to it you will want to start making bifaces, but you'll need to gather the special types of rocks use to make bifaces first then you can assign workers to make bifaces.

Why are bifaces important? Because everyone excluding fishermen use bifaces in their craft. Craftsmen use bifaces to make spears faster. Gatherers use bifaces to crop edible roots as well as crop plant material used to make rope. So if you're having rope shortages make sure that you have enough bifaces and enough people gathering plant fiber.

In the beginning of the game it is highly likely that you will not be able to gather plant fiber if you settle next to the shore so my advice is to gather some fish like 40-50 fish and then dismantle your hut and then move to land next to the shore that is flat and has no water in it. You can easily gather plant fiber there but in the early game you have to be careful because you will run out of food very quickly. Thus even in the far north you can get plant fiber early game but you have to manage it.

Second, when you are in a water area you will want to expand where your fishermen can fish. The easiest way to do that is by making food pens and assigning food slots to areas in the pen that way your fishermen will store fish there. In addition you will have to make a fireplace as well as a stick depot or an area for storing sticks next to it. And viola you have a site away from your main base. This process we will call remote site expansion. In the early game you might want 2-3 remote sites on a map by the shore but that's all.

Make sure that they aren't too far apart or too close together. Too close together and it defeats the purpose of a remote site. Too far apart and you will learn as I did that the game will punish you by having your craftsmen workers go to different sites and spend half a day in travel thus killing your producitivity. Its like your craftsmen will work on site A and the gatherers will drop resources off at site B, because site B is closer to the gatherers than site A. I have no clue why the craftsmen want to work at site A but they do sometimes. So in order to figure out how to solve this problem you will have to look at how far out the fishermen go when they're fishing and start making food pens first. Then fill out the food pen with food slots and after that then make a campfire with a storage area or what I call a 'stick depot' which is basically an assigned storage area for your sticks. It will take a few days to make a remote site so plan accordingly for that and don't rush it. Once you have the site then you can relax because your food count will go higher and you can stay in the area.

If you can do that then you can stay in an area longer than normal which allows you to then have more time to tan leather hides from animals which then allows you to make more tents. The most difficult part of the early game is learning how to make food depots or food pens filled with food slots. That requires as mentioned before knowledge of how far apart your fishermen are from your main base provided you moved your main base to the shore, along with slowly building your remote site.

The fun part about this game is that you get to choose where to build the remote site. Later on when you're semi nomadic this skill set will pay off. That and dismantling your leather huts before you move to the next area, that will save you alot of leather which you can then use to remake huts. In addition, for advanced learners knowing how to move to a forest area and gather plant fiber and make rope before moving back to the shore will allow you to get plant fiber within the first ingame year or so in the game not the first historical year in the game as the historical years go way too fast for gameplay to time things by historical year alone to the dot.

Do all this and make sure you accept all new migrants unless they already have the same skills you have and are 50+ or old people. Make sure when you accept new migrants with new skills that you give them a chance to practice new skills so that your workers can retain the knowledge. Do that and you will be ready for the next part of the guide, 9000-8000 BC.





Section 2-playing with the bad boys 9000-8000 BC
Between 9000-8000 BC you should receive a migrant if not before 9000 BC that has knowledge of food preservation. Accept that migrant because it takes forever to get another one and start making food preservation racks.

In all honesty, in 9000-8000 BC it is easier than the first 1000 years in the game because more plant life will be available and you can harvest berries, nuts and edible roots and thus actually stay in the forest area without running out of food for at least a few days. Also bigger wildlife becomes more abundant and you can hunt bigger animals which yields bigger meat. Everything becomes easier.

All of this is in preparation for the eventuality where you will see rival tribes trying to take your food, trade and other new content the game will take in. In the early game it is more logical to have many remote sites spread out so that you dont over farm an area but later in the game it makes you more of a target for future raids and you will need to centralize your city all over again. But for now that is not a problem.

If you made plenty of bifaces and then some along with plenty of spears and have gatherers gathering plant fiber en mass along with rope creation then you're doing amazing. You will have zero complaints. You might want to make one remote site when you're along the shore but that's all and it's good to make that remote site further inland so that hunters and berry/root gatherers can gather more food quicker. That's all I've done.

I made a mistake where I moved on from an area without dismantling my huts first but that was clearly a stupid idea and I recovered miraculously from it by settling in a forest area and having gatherers gather berries, nuts, and hunters hunting big game.
Section 3- whats next for the guide
I'm currently in the process of going from 8000 BC to 7000 BC. At which point the game will really start to pick up. Although from what I gather it's really 7000-6000 BC where you start seeing neolithic people join your tribe and what not and by 5000 BC I'm hoping to see a neolithic early tribe.

Due to the lack of raiders and trade availabilities in this game as of yet and no animal husbandry, the late game is a bit lame in my opinion compared to the roughness of the early game. I'm hoping to see that improve prior to the release date.
9 条留言
Caesar Magister 8 月 21 日 下午 1:58 
Bifacest in first day of playng ? We were clearly playing different games profesore...I've started games 20 times but I've never had any luck. of Bifaces...so
I know very well what this tool is and what it does.
yuriseme 4 月 16 日 下午 2:58 
That's a trifle compared to introducing zombie animals.
mdeha004  [作者] 4 月 16 日 下午 2:21 
Its crazy this game no longer allows bifaces at 10k BC. personally I think they should remove 10K BC if they dont want bifaces then or want to have any sort of crude tool use. I can't imagine 10k BC and people being too stupid to figure out how to use stones to make tools with. Then again this developer prioritizes things like 'kale' over craftsmanship.
jlanoiselet 4 月 5 日 下午 6:49 
This guide was written a little while ago. You can no longer make bi-faces in 10000 BC.
mdeha004  [作者] 2024 年 6 月 17 日 下午 7:30 
I wish. I dont think the game is developed enough for me to take interest in expandng this guide yet. Personally I wanted there to be a more sophisticated combat and diplomacy system than just seeing a UI with a block of text. It seems like more of a 1990s solution to diplomacy and warfare than what is appropriate for this type of game. I think eventually It'll all get fixed but until then I'm just taking it easy on the guide.
yuriseme 2024 年 6 月 17 日 上午 7:44 
It seems the time has come to make a guide on how to survive in the north of Norway without migrating at hardcore
Johnny Blade 2023 年 7 月 4 日 下午 5:06 
I cant make bifaces. i have received like 5 migrants but no none of them had stone tools knowledge. I'm already at 5800 bc
mdeha004  [作者] 2023 年 6 月 5 日 下午 8:18 
You make a stone/wooden pen and you make a spot on the ground inside with food as the stored item in the pen. I'm not sure it works at the moment in the far north because I've tested it earlier and its very RNG to survive it early on. It just isn't fun. I think the developers need to fix their game before I'm going to continue writing in the guide. I'm also disappointed that they rushed the end of it. While the core mechanics are there, it is obvious that it wasn't tested fully before it was fully released so a combination of bugs and RNG nonsense makes the game unfun. Plus the number of buildings and things you can make in the neolithic era are sad compared to it's rival Dawn of Man. I hope they fix the game they've made and maybe add warfare in a more graphic visual setting, same with trade. I just hope they make the game playable enough for me to rewrite this guide but it's really up to the developers of the game for that. I have faith that they can turn this around.
MRA_RTS 2023 年 5 月 23 日 上午 4:50 
on the section 1, you advise to build fish pen but what actually fish pen? I don't see it in building section. I have a serious mistake by having 100 population but has lost productivity due to very long distance traveling for fishing.