DEATH STRANDING DIRECTOR'S CUT

DEATH STRANDING DIRECTOR'S CUT

41 个评价
Tireless Sam
由 <pLaGUe-DoG> 制作
Quick tips to avoid resting in the private room (and therefore advancing time)
   
奖励
收藏
已收藏
取消收藏
how 2 not sleep
  • Use vehicles as much as possible.
    It's important to stress that maximizing vehicle usage minimizes the amount of wear you put on your boots, your equipment (if in a truck/going through timefall), and your maximum stamina. Despite the game saying the truck has a difficult time going everywhere, once you get used to how it slides on inclines it can be surprisingly all terrain. Also keep the vast majority of your cargo on the vehicle -- even with a level 3 power frame, you bleed stamina much faster under any kind of real load. Vehicle jumping, particularly on the trike, can be used to clear some smaller bodies of water or chasms in one go, though a bad jump can cost you your vehicle and cargo.

  • Avoid (repeatedly) doing BT areas
    BT zones are a huge strain on resources (especially on higher difficulties) and threaten BB's state. You can usually do one or two before putting BB into autotoxemia, but with long enough between BT zone visits you can recover BB's maximum mood through likes and feats (driving fast, sprinting long distances, double jumping, avoiding falling when you lose balance). Just be fast when looting BT zones, they have a fairly short respawn timer.

    With that said, you can actually soothe BB back to full pretty easily with a little effort. Every time you trigger a positive BB event (say by doing a double jump or hitting a BB sign) you can usually soothe BB again. Helpful if you're hunting chiral crystals -- which isn't a terrible idea--

  • Hoard materials, but especially crystals
    Something that I didn't discover until deep in the game, chiral crystals actually reduce your effective load by 1 KG per 1000. This mostly helps with stability, as you can still overload yourself with cargo if you hit your weight limit from what I've seen, but it makes transporting on foot way, way easier. Withdraw all the crystals from every distro center, waystation, and prepper -- all resources, including chiral crystals, replenish over time, and if you really need them to create something, the game will always ask you if you want to recycle if the current facility doesn't have enough.

    In a similar vein, claim materials from everyone you encounter and jam them into your private locker -- maybe move them back to a central point when you get enough, I used Distro South of Lake Knot myself. Do it any time you can create one or more of the maximum size containers. Roads and zip-lines will be pretty significant drains on resources as you get later into the game, with the latter being the preferred method of travel in the mountains for most deliveries.

  • Repair vehicles
    One of the biggest things I wanted to mention here that a lot of people may have missed -- you don't have to go to your room (and advance time) or put a vehicle in a garage (and thus unload its cargo) to repair it. Simply customize its paint job (Garage menu -> Customize (F/Y/Triangle)) while it's on the garage elevator -- it'll get completely repaired, recharged, and still have everything on it. You can even do it while accepting cargo for an order.

  • Equipment
    Dealing with problems that arise as quickly as possible is, of course, part of preserving your time-limited resources, so make sure you're adjusting your equipment loadout to match your goals in game. Taking on a mule base? A sticky gun can help you throw them off balance while giving you a luggage projectile to throw in someone's face for a quick takedown, bola guns are excellent from the moment you get them right up until the non-lethal rifle is available, and stun grenades take down trucks and everyone on them in one or two tosses -- while being quite stealthy at the same time. For BTs, lethal rifles, blood grenades, and even BT handguns (especially when shooting already tagged body parts) -- stock up with everything your backpack and pouches can carry if you're on hard or very hard, though, as it's entirely possible to run out of resources mid-fight, and relying on other Sams to give you anything to help finish the fight is a risky proposition for both you and BB.

    And don't forget your skeleton, either. A speed skeleton is huge for combat, while power makes looting or general cargo work a breeze.

  • Structures
    Bridges, ladders, ropes, chiral bridges (in areas that aren't adjacent to BTs -- they're all but useless in BT areas with frequent timefall), jump ramps for getting down from cliffs or the tops of steep hills (you/your cargo don't take fall damage while buffed by one), and especially zip-lines are much better than trying to walk through a river or climb over some rocks. Safehouses and generators strategically placed can also keep you going good and fast -- some bends in roads are all but built for generators, as a well placed level 3 can give you a huge amount of charge back without needing to stop, saving valuable seconds on timed deliveries.

  • Learn where the hot springs are
    You're going to eventually incur fatigue no matter what you do, but a quick dip in any of the game's hot springs (as long as there's no timefall) will restore you to full. Also convenient for quickly refilling your no-longer-Monster-brand energy drink. For most of the game, using hot springs won't get you the extra 25% stamina you can get in the private room, but that barely matters as long as you drive everywhere. Later on when you reach the mountainous area, there are two hot springs that will boost you with that extra 25%, one south of the Novelist's Son (an optional prepper that's a bit north of the photographer, who you will meet through the story), and a second on the upper level of Heartman's lab, which is story related so you will find it.

  • Manual Saving without Resting
    Since this came up in the comments section (and there are definitely some minor complaints that could be made about Death Stranding's menu structure) -- in order to manually save in the field, simply bring up the map, then hit A/left D-Pad/left shoulder button to bring up the menu. Down at the bottom will be the System menu, which contains manual game save and load. You can use them at pretty much any time, as long as you're not in combat, a BT zone, or other form of danger.

    It's really convenient to save before taking on a harder delivery with a very tight time limit (looking at you, time sensitive mountaineer delivery that's 1080kg) so that you can "fail" the delivery to your heart's content and keep trying for L/LL/LLL completion without waiting several hours for the delivery to come back.
19 条留言
Cookie 2023 年 8 月 31 日 上午 11:55 
Agree 100% About the Truck. I would have quit if i had do things on foot.
After 1st area i got enough of walking.
<pLaGUe-DoG>  [作者] 2023 年 8 月 31 日 上午 10:44 
nah it's a worthwhile thing to add, if one person missed that there's probably more, and i remember it confounding me for a time too.
lonesh33p 2023 年 8 月 30 日 上午 9:40 
Oh, duh. @pLaGUe-DoG many thx for the patient reply. Apologies for such a low-info question amongst the mostly high-content comments. Feel free to delete if you have (valve) permissions.
<pLaGUe-DoG>  [作者] 2023 年 8 月 28 日 下午 11:06 
you can actually save pretty much anywhere, as long as you're not in combat or a BT zone. all you have to do is open the map, then the menu (A on the keyboard or left on your controller's D pad/left shoulder button). scroll down to system, and you can save there. if that doesn't work for some reason, first head to a prepper shelter or a knot, and you should be able to just save within its area of influence.
lonesh33p 2023 年 8 月 28 日 下午 4:11 
This is really good. I would love to spend less time and fewer resources on maintenance. But one issue I'd like to see covered here. The IRL me does have to sleep now and then. Seems like entering the private room is the only way to get a manual Save menu option. I read early on that the game saves whenever Sam rests. In fact I was using that method (just resting - seldom visiting a private room) early on, and I found the results a little spotty. About half the time I'd be where I expected for the next session - about half the time I'd lose a few minutes of my previous session.

So any tips on how to (nearly) guarantee a save state without a private room visit would be greatly appreciated. (Note: I'll probably cross-post this query to the forum.)
<pLaGUe-DoG>  [作者] 2023 年 4 月 24 日 上午 10:32 
yeeep. i was pretty similar on my first playthrough, i had rusty structures only about halfway through the game, things were a lot different with my director's cut playthrough.
Korinth 2023 年 4 月 24 日 上午 10:22 
Geez I should have read this earlier. I'm sick of everything being rusty because I need to repair my vehicule all the time because of that damn snow. The start of the map is... sad and old lol
57Eric 2023 年 2 月 1 日 上午 1:58 
There is a tip in one of the games loading screens that confirms that crystals make Sam lighter, They have zero effect on cargo and only reduce the weight of Sams body, (up to a max of 50,000 Crystals). Once you reach 50k crystals Sam should weigh 50kgs less.

https://imgur.com/gallery/FV7r628 (not my screenshot)
NotReallyMyName 2023 年 1 月 26 日 上午 10:23 
Sam slowly upgrades his stats, so it could've been from that. Initially he has around 120 capacity, later it becomes 150, same with stability, let's say it is initially at 1 (or zero), and later down the line it increases. Not the white line on the character but blue, you might just never notice it.

Regarding crystals, outposts don't produce much of them. I got like 100 from completely depleted outpost in a few days (Not sure if it matters, but it was Capital Knot city). So while they can be a great boon at getting an extra 1K of crystals (or around that amounth when fully upgraded), you still can get the same amount by aggroing a BT, getting dragged through the mud and then dropping some of your blood on the big bad inky whale/dog/squid/whatever else you might have found.
<pLaGUe-DoG>  [作者] 2023 年 1 月 26 日 上午 6:05 
i've got around 70k chiral crystals and sam does seem to be more stable with middling cargo loads than he was earlier in the game (my usual equipment for combat is around 50KG) but it's something that builds up on you gradually, and it'd be pretty hard to toss all my crystals for a comparison at this point.

BTs are going to be the best source of chirals, yes, but siphoning them off of every stop you make helps you build them up faster too, and there's no real reason not to since you can always recycle them when you need them to craft something. there's no upper limit to how many you can carry as far as i've seen.