RimWorld

RimWorld

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RimFridge: Now with Shelves!
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Mod, 1.4, 1.5, 1.6
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2.596 MB
6 dec, 2022 @ 11:48
17 jul @ 18:35
21 ändringsnotiser ( visa )

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RimFridge: Now with Shelves!

Beskrivning
The RimFridge we all know, and love, updated for RimWorld 1.4 1.5 1.6, with support for three stacks of items per fridge-cell - just like shelves.

Please note, the package-ID of this mod conflicts with "[KV] RimFridge", and "RimFridge Updated", and as such, only one of "RimFridge: Now with Shelves!", or "[KV] RimFridge", or "RimFridge Updated" can be subscribed to at once. This is done in the name of backwards-compatibility with mods that have compatibility-patches for RimFridge, and other such package-ID-dependent craic, so please forgive the inconvenience.



Many thanks go towards the original authors of this mod: Vendan, and then Kiame Vivacity.



Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labour from feeding prisoners, or keeping food on hand for cooks.

RimFridges that are placed next to Nutrient Paste Dispenser will act as hoppers.

Base RimFridge comes in 1x1, 1x2, and 2x2 versions. A "Wall" version of the 1x1 and 1x2 can be used to divide rooms and separate the kitchen from the dining area, or create hard, impassible aisles of freezers. Wall RimFridges are accessible by pawns from both sides.

Each cell of a RimFridge can store three stacks of items, much like shelves in version 1.4 of RimWorld.

Beer and some other alcohols such as RimCusine 2's Stout, Ale, Grog and Cider gain a "Frosty" moodlet if chilled in a RimFridge and drunk by a colonist, because who doesn't like a cold one after a long day's work? Additional items from other mods can be easily added to the XML files in Defs\ThingDefs_Buildings.

A note to modders, this mod no longer destroys Rottables with its own version and all destructive prefixes were removed. All code was moved to a ThingComp which can be attached onto any Building_Storage that has power to give it Refrigeration capabilities.



Thanks to everyone who's helped translate this mod!
- Dragomano & qeqwrqweqweter - Russian
- 53N4 - Spanish
- duduluu & Schr0d & Jiunejai & failucha - Chinese
- phmalu - Portuguese
- Breakyt & Kiliak - French
- Ɲơɴɑɱɛ & twonky4 - German
- KondenEinenShizainoLaw - Japanese
- silverjoy & Orange_Mushroom - Korean
- drerp - Hungarian
- WebsterBolek - Polish
- Firty & MrCaka - Portuguese / Brazilian



Thanks to everyone who's added/edited code!
- Demonseed Elite – Refactored code for better compatibility and additional features
- towhead – Made the fridges hide the ugliness of food
- kbatbouta – Found a more efficient way to keep track of what food is stored and frozen in fridges.
- SokyranTheDragon – Improved a Harmony patch such that it has less performance cost and is less likely to be incompatible with other mods and game updates.
- MrMatsay – Fixed an issue which could cause `InvalidCastException`s to be thrown.
- JiaRG – Greatly enhanced the mod's support for localisation and provided comprehensive translations.



The source code for this mod can be found at: https://github.com/Unjust-Harry/rimworld-rimfridge-now-with-shelves
Populära diskussioner Visa alla (14)
13
3 sep @ 12:07
Deep Fridge Bug with Workbench Deliveries
user
3
9 jul @ 11:42
A few potential bugs with wall fridges
VitaKaninen
5
26 aug, 2024 @ 18:57
Fridges do not spawn after building
jumpshoxx
420 kommentarer
Echo Ichor 20 timmar sedan 
Sadly, no log error or anything. Is baffling.
crashfly 8 dec @ 15:19 
@echo ichor - ah, yes ... definitely not free power. {would have been nice though}.
so probable a bug.

anything in the logs that could point to the problem?
Echo Ichor 7 dec @ 12:10 
@cashfly I may have explained poorly. The way this weapon works is it uses 100 W when idle, then that spikes to 50,000 W when it fires. When using this mod with Vanilla Gravship Expanded, if you are using those weapons, their power draw is a CONSTANT 50,000 W. So, not free power at all. Power sink. I was very confused when I suddenly had all of my batteries emptied.
crashfly 6 dec @ 15:44 
@echo ichor - that is what i call free power.
probably not intended to be free power though.
Echo Ichor 6 dec @ 14:09 
So, this is an...unexpected bug. The mod has issues with Vanilla Gravship Expanded - Chapter 1. If you have this mod running and build an Anticraft caster, when you reload a save with the thing being built, it will start using 50,000 W of power at all times instead of the normal 100 W. I have no idea why this happens. Removing this mod fixes it.
SaltGin 29 nov @ 20:46 
Confirmed the frosty drink system currently doesn't work; beer stored in a powered fridge at sub-0°C never shows the “frosty” inspect string or mood buff, with the frosty beverages setting enabled.
IKM 26 nov @ 15:56 
AMAZING
Necromancer 26 nov @ 12:36 
Um... I have a small question regarding your weight policy. WHY DOES A WALL FRIDGE WEIGH 15 KG BUT A STANDARD FRIDGE WEIGH 30 KG!? A WALL IS A MEDIUM OBJECT, BUT A STANDARD FRIDGE IS LIGHT! WHERE IS THE LOGIC!?
Solarius Scorch 23 nov @ 7:03 
@crashfly: Interesting, thanks! I honestly didn't expect it.
crashfly 22 nov @ 13:43 
whelp .... that just means i was complaining for nothing. i did not even realize that was on option.

thank you for that.