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Also i may or may not create a couple mods in the future that are each going to have only one of the features of this mod (like creating a separate mod that includes only the faction). in hindsight i realized (too late) that the scope of this mod was simply too big.
or maybe someone else will split this mod up into smaller ones first. who knows
unfortunately out of date. Back when i made this i was a little too ambitious with what it does and how it does it so now I'm just leaving it here in case someone still has an old playthrough that requires it
Also it's for 1.4, so if you're using 1.5 then that might be an issue, too
Is this mod out of date or is it fine too use?
If you have sympathy, maybe make the gained genophage gene delay 7 days before being added along with a cooldown for the same duration? Too much work probably, but alternately have it give the player a pick out of 3 random genes from the corpse? Totally my fault, but it just goes genetic freak show so fast as of now. 🤦♂️
Also, my genophages sometimes end up as pawns with metabolisms way out of whack with the typical +/- 5 min/max, but can I accept a 225% hunger rate for my pawn with -25 metabolic rate from an OP selection of genes? Of course. Again I get myself into trouble in cheese land again. If you have sympathy on this count, maybe you could add a check for if the added gene will go below the min metabolism (users of More Gene Complexity might have it set lower, so I assume whatever variable exists for min metabolism would be best to use)