边缘世界 RimWorld

边缘世界 RimWorld

34 个评价
[Discontinued] Keeping the best Jeans in the Family
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Mod, 1.4
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18.039 MB
2022 年 12 月 3 日 上午 6:04
2022 年 12 月 5 日 下午 1:00
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[Discontinued] Keeping the best Jeans in the Family

描述
There are a couple things that I dislike about how genes work - mostly that certain xenotypes and behaviours in terms of inheritance aren't possible with just the dlc alone. So I made this mod to address some of these issues.

Features:

* New Faction with random genes
* Conflicting genes override each other in a randomized manner (instead of the vanilla deterministic approach) and are rerandomized everytime the genome changes (xeno genes always override germline ones).

* New genes:
* Genophages: Copy one gene from consumed corpses at random (and gain the cannibal trait)
* Xeno Implanter: Can pass their xeno genes onto children
* Xeno Converter: Converts gained xenogenes into germline equivalents
* Dominant Germline: Germline genes override xeno genes
* Foreign Excluder: Do not pass on partners genes
* Foreign Includer: Pass on all genes of partner
* Inheritor: Always Pass on own genes
* Genetic Dead End: Do not pass own genes on
* Random Genes: Will replace themselves with random ones
* Neutral Genes: Do nothing except conflict with other genes (cannot be found in the world normally, except for the new faction added by this mod)
53 条留言
Triel 2024 年 12 月 12 日 上午 10:32 
That sounds fair enough.
GarryFlowers  [作者] 2024 年 12 月 12 日 上午 2:32 
@Triel i have no problem with anyone creating a continued version of this mod. You can use any and all assets that come with this mod and that i have the rights for to create such a version, so long as you give credit and use them non-commercially.

Also i may or may not create a couple mods in the future that are each going to have only one of the features of this mod (like creating a separate mod that includes only the faction). in hindsight i realized (too late) that the scope of this mod was simply too big.
or maybe someone else will split this mod up into smaller ones first. who knows
Triel 2024 年 12 月 11 日 上午 6:49 
Might get a continued version soon though? Assuming you are fine with that
GarryFlowers  [作者] 2024 年 12 月 11 日 上午 2:30 
@Juroguy Johnson
unfortunately out of date. Back when i made this i was a little too ambitious with what it does and how it does it so now I'm just leaving it here in case someone still has an old playthrough that requires it

Also it's for 1.4, so if you're using 1.5 then that might be an issue, too
Juroguy Johnson 2024 年 12 月 10 日 下午 5:42 
Just found this mod, keep running into problems with my inesct colony, their kids are all mutants and have too many human genes, and the Chestbursting gene im using takes genes from the victim which is causing it,

Is this mod out of date or is it fine too use?
Triel 2024 年 11 月 7 日 下午 4:15 
Yeah, I loved the random conflicting gene thing.
Majima no nii-san 2024 年 7 月 22 日 下午 6:51 
Please please update this for 1.5, i love the new genes and new faction, is almost like alpha genes without the Infinite amount of unbalanced genes
Glorp 2024 年 5 月 27 日 下午 5:27 
Is there a 1.5 port or update?
Waxwheel 2023 年 8 月 15 日 上午 8:18 
Those are just ideas. I can't thank you enough for the mod. It makes a lot of my ideas for custom races possible and I love it. (I made a goblin xenotype with Xeno Implanter, Inheritor, and Foreign Excluder- male and female versions in separate tribes with different attributes 😁 Still not sure what would trump if the two versions have a baby though - they're mostly about raiding for potential mates).
Waxwheel 2023 年 8 月 15 日 上午 8:18 
I really enjoy Genophage, but I can't help myself from save spamming with it. 😅
If you have sympathy, maybe make the gained genophage gene delay 7 days before being added along with a cooldown for the same duration? Too much work probably, but alternately have it give the player a pick out of 3 random genes from the corpse? Totally my fault, but it just goes genetic freak show so fast as of now. 🤦‍♂️

Also, my genophages sometimes end up as pawns with metabolisms way out of whack with the typical +/- 5 min/max, but can I accept a 225% hunger rate for my pawn with -25 metabolic rate from an OP selection of genes? Of course. Again I get myself into trouble in cheese land again. If you have sympathy on this count, maybe you could add a check for if the added gene will go below the min metabolism (users of More Gene Complexity might have it set lower, so I assume whatever variable exists for min metabolism would be best to use)