RimWorld
304 oy
Toxic Plants Expanded
3
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2
   
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Mod, 1.4, 1.5, 1.6
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10.095 MB
25 Kas 2022 @ 13:09
1 Ağu @ 20:42
9 Değişiklik Notu ( görüntüle )
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Toxic Plants Expanded

InertialMage tarafından 1 koleksiyonda
Main Boys
216 öğe
Açıklama
Welcome to my first mod, Toxic Plants Expanded





If you have any bugs or questions, feel free to either leave a comment down below or message me directly.
91 Yorum
Coolchilion 6 Kas @ 18:40 
It seems the included dds files are causing issues with the textures, would it possible to remove them and allow users to generate their own dds files with rimsort?
Gonok21 5 Eki @ 2:13 
Graphics won't load (comes up in red on load in), given the other comments mentioning plants gone invisible likely that's the reason.
Kaedys 20 Eyl @ 11:17 
Blunt resist is a tough thing to balance. Literally every single textile in the game has a dramatically lower blunt resistance than sharp resistance. the single best blunt material in the game, Hyperweave, still has nearly 4x as much sharp resist, and in fact, all but 8 materials have a higher sharp resist than Hyperweave's blunt resist (in fact, its blunt multiplier is the same as Lightleather's sharp resist). In fact, the existing blunt multiplier on it, 0.9, is already nearly twice what Hyperweave offers and thus arguably already extremely overtuned (especially given that it also has the same sharp multiplier as Devilstrand).
TakeoWolfe 20 Eyl @ 3:34 
also it might work better as a leather given most cloth apearal vanilla or modded doesn't give any blunt protection I'm realizing.
TakeoWolfe 20 Eyl @ 3:31 
ok thank you, I figured it needed to be polluted ground given the name of the mod but thought it would show up in the grow list for not polluted ground and just die if planted there.

also can I make a suggestion? about the toxistrand, it's goopy lookin so I figure it would make sense to have a high blunt resistance and low sharp resistance. I changed it to this in my own game but I just think it would make it a unique material.
Kaedys 20 Eyl @ 1:14 
Blood Rose doesn't require any research at all, but it's only plantable in the ground, not in hydroponics, and it has to be polluted ground, like the other two plants in this mod. It won't show up at all in the plant list unless the entire grow zone is in polluted ground (that's base game behavior, not anything the mod imposes).
TakeoWolfe 18 Eyl @ 23:25 
What research is required for the blood rose? I have too many vampires and need an alternate source of blood...
Omega13 29 Ağu @ 22:20 
Ooof, the plants are also invisible and the graphics of the actual items are also borked. This one is pretty broken at the moment, guys, avoid.
Peeping peacock 29 Ağu @ 8:01 
Yea graphics got borked :slugcatdead:
Latex Santa 29 Ağu @ 1:18 
Sadly enough, I'll have to make sure I temporarily remove this mod from one of my mod lists if the UI graphics are broken at the moment.