RimWorld

RimWorld

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Ultimate Storyteller [1.4-1.6]
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Mod, 1.4, 1.5, 1.6
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12 nov, 2022 @ 19:36
11 sep @ 19:02
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Ultimate Storyteller [1.4-1.6]

I 2 samlingar av gold
Gold's 1.6 Mod List
38 artiklar
Golden Lumia's Actively Maintained Mods
4 artiklar
Beskrivning
This is a quick update of the https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2557208773 mod for 1.4-1.6.

Want to make this harder by adding RNG psycasters (from Vanilla Psycasts Expanded) for your pawns and raids? Check out the Basilicus Patch!: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2928443788

=== original description ===
An attempt to combine the best aspects of each storyteller, with some additional aspects:

- Like Randy, events can spawn randomly and in rapid succession.
- Event difficulty is slightly randomized, between 75% and 125% threat points.
- Like Cassandra regular raids are guranteed.
- Like Perry, quests, trading caravans and travelers are much more frequent.
- Population curve is like vanilla. (Though like Randy, population events can still happen through sheer random chance.)

In the end I wanted a storyteller which feels more like an adventure rather than a survival simulator. Could be easier, could be harder, but at the very least something is always happening.

Very simple mod, no scripting nor patching, should be compatible with anything.
69 kommentarer
lakefishHAXX 24 sep @ 17:17 
if this could have Winston Waves added into the mix (like Basilicus), it would be amazing.
Niteus 13 sep @ 17:21 
Besides two that where back to back (Which I'm just going to contribute to Randy being nice) there is a much better feel to the caravan pace :steamthumbsup:
gold  [skapare] 11 sep @ 19:03 
Hmm, I think I see what may be causing the issue. I just pushed an update, tell me how it feels. Remember it should be working according to Randy logic, so look for extreme floods of caravans or an extreme lack of such.
Niteus 11 sep @ 17:57 
Is there any possibility for adding a setting to adjust caravan chance? Because I've started a couple of new games and have gotten caravans within 1-2 days consistantly
What the dog doin ♿♿ 23 aug @ 7:19 
Yeah i'm thinkin the visitor/caravan spawn rate is a bit high, I have 4 caravans at the same time currently.
Mr.Pump_Kin 23 aug @ 0:38 
Recommend use Better GC: Mothballed and World Pawns mod to clear the world pawns that coming as caravan. Help a lot in stuttering for anyone using this mod and getting storm with caravan.
veruwu 20 aug @ 10:21 
hey, i really love the storyteller but im about a year in with my current colony and i havent gotten a raid in nearly 40 days. is this intended behaviour? some quests also have broken formatting (i do have some quest mods but this never happened with vanilla storytellers) )which started at the same time as the raids stopped.
Mr.Pump_Kin 16 aug @ 23:32 
Love the mod but the caravans storm my colony like crazy. LOL
gold  [skapare] 10 aug @ 15:20 
@What the dog doin That's my assumption considering I'm using this mod with a variety of the Vanilla Expanded faction mods (not Archon) and my first attack was 3 tribal pawns with clubs.
What the dog doin ♿♿ 10 aug @ 3:06 
I'm not sure if it was because of the storyteller or the faction mod, but for the first attack he spawned an archon with crazy equipment. I assume it's the faction mod having that stuff too low threat points though?