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Do note that for some reason, if I copy an instanced effect and edit any of the instances, it copies them, so I suggest copying the basic parent unusual effect before you instance it, then individually adjust each instance. It resulted in no problems for me, but your experience might be different.
Then I did this in both unusual_meteor_cast_text_green and unusual_meteor_cast_wheel_green :
In render_animated_sprites , change orientation control point from -1 to 0. (this allows rotation via control point 0), and disable the Rotation Spin Roll operator (it makes the particle effect spin on their own. You can also change spin_rate_degrees to make it rotate in a different speed or even direction.)
If you want to disable the fadein effect at the start, Alpha Fade in Random affects that, and you can adjust the size in Radius Random