安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









>get keycard
>die
Lastly, you could also pre-use the 500 pill right before you head into an intense gunfight since the pill also gives you extremely powerful regeneration as one of its effects for a short time. If you pop pill just before a gunfight, that regeneration could give you a huge advantage and make certain situations more winnable as a result.
Green Candy doesn't explicitly protect you from negative status effects, it actually gives you mild regeneration for a quite long period of time. If you're able to get yourself a coke, eating a green candy shortly after drinking the coke is an excellent synergy as the regeneration provided by green candy actually out-paces the damage you receive as a side effect from drinking coke, which effectively extends how long you can safely use coke by roughly a minute. It's also just good to have that gradual healing if you took some damage but aren't in a dangerous situation where using a more immediately potent healing item will be necessary.