Crusader Kings III

Crusader Kings III

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Patrum Scuta
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413.934 MB
21. okt. 2022 kl. 9:19
22. nov. kl. 5:26
36 ændringsbemærkninger ( vis )

Abonner for at downloade
Patrum Scuta

Beskrivelse


Patrum Scuta is a complete emblem overhaul mod for Crusader Kings III, intended to be the successor of its namesake for CK2.

Updated for 1.18.x


Features
- New shield frames : using different colour scheme, uniform shape between titles and dynasties. No more red overlay but a less intrusive greyed out shield frame for inactive titles.

- New banners. Based on historical design. Designed from scratch to fit the shield shapes better than vanilla.

- Extended coverage of prescripted title & dynastic arms on the map : hundreds of counties & dynasties that used randomly generated arms in vanilla now get their own designs. This also includes hundreds of historical arms for holdings in Western Europe.

- Extended use of dynamic titles : Reconquista, Sicily, the historical Outremer, Improved british isles, New plausible crusader kingdoms in Egypt, Asia Minor, etc

- Revamped CoA designer with dozens of ready to use historical base designs. Hundred of ordinaries & charges to combine : separate normal charges ready to use at 100% / small charges to use/replace/resize within multiple pieces designs.

- Improved random generation : 100% correct positions & tinctures in all cases for heraldic designs, working vair, ermine & tricolour templates; region specific designs & frequencies.

- The scope of the mod is as narrow as possible by design to keep compatibility at the highest possible. This adds nothing to the map, does not change anything related to gameplay and has no impact on performance.

Compatibility
Compatible with pretty much anything that's not a Total Conversion or any UI mod that modifies the 2 UI coa files. While not incompatible per se with TCs, keep in mind that this is a historical accuracy focusing mod, so it is tailored to work with the historical setup and failing to provide that, all that's left is an empty shell.

Performances
All of the mod's assets have been created & compressed using the very same method as vanilla's original set. This ensures that there's negligible impact on loading times and ram usage. Other than that, 2D graphics have little to no impact on performances.

Adding/Removing
This is an overhaul mod completely replacing one of the game's systems. As any mod of this kind, it will require a new game to work properly and it is not safe to remove from an ongoing savegame. Please don't do that.

Known bugs
Banners in the main menu are bugged (resume button). Not sure I want to fix that as it would mean including a modified version of the main menu in the mod with potential for breaking things on every update (just like the small county window QoL modification that I had to drop because it wasn't worth the trouble).

Credits
Solo & Birger/Jspuller @ Wappenwiki
Wappenwiki[wappenwiki.org]
Populære diskussioner Vis alle (7)
32
29. apr. kl. 9:50
General Feedback
Solo
9
1
18. juli 2024 kl. 0:21
Compatibilty
Tannenzäpfle
2
7. nov. 2022 kl. 3:23
German Translation
Tannenzäpfle
657 kommentarer
o8cbazz 5. dec. kl. 16:51 
Antioch and Palestine spawn in with non Outremer banners
adxnai 30. nov. kl. 13:53 
It's mostly because they've changed the CoA frame with the latest update and all Patrum Scuta CoA's are based on the classic frames aka the ones from France, Germany, Italy etc
Marshal 26. nov. kl. 15:29 
@Flo I was also going to mention this. It seems all the new DLC CoA's are off-center with this mod.
󠀡󠀡᠌ ⁧⁧Flo 25. nov. kl. 14:54 
This mod is making all asians coats of arms to be bigger and lowered.

For exemple :
empire of japan vanilla : https://imgur.com/a/67jlibQ
And with only this mod : https://imgur.com/a/nThH6uJ

( families are good tho )
Zyrph 23. nov. kl. 23:04 
@Solo what broke the theocracy and tribal banners? I had them working when I did a patch before this update
el Branco 22. nov. kl. 9:18 
Thanks for the update!
Solo  [ophavsmand] 22. nov. kl. 5:49 
@Chomping_Blades
You can actually do that design quite easily by using a per pale pattern (a simple vertical split) then choosing a pale as your only charge overall (may have to tweak its x size a little bit to be exactly one third). I'll eventually add a simple pattern for doing it in one step though.

@Gabbe
Will have to remember to add one next time I add new charges. I'm still trying to adress the content from the update right now so not sure when that will be (I like to do them in batches)
Solo  [ophavsmand] 22. nov. kl. 5:40 
@Willelmus
Still not sure how I will handle the rest of the banners but I'd also like to keep the rounded pendants gonfanon. It's just that I need to have enough free time ahead of me to plan & tackle those (not easy to restart in the middle of the rendering steps for those).
Average Ligurian 21. nov. kl. 2:33 
Some of the gorgeous coat of arms in the south east Asia region are unnaturally purple. I would be the most happy Lord on Earth if you found a solution to this gut wretching problem.
Merci beaucoup.
神说万岁 20. nov. kl. 22:17 
some COAs in vietnam regions are glitchy purple. please fix it.