RimWorld

RimWorld

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Biotechnology
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Mod, 1.3, 1.4, 1.5, 1.6
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Julkaistu
Päivitetty
8.652 MB
1.10.2022 klo 2.05
23.9. klo 11.06
4 muutosilmoitusta ( näytä )

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Biotechnology

Kuvaus
YOU DONT NEED COMMUNITY FRAMEWORK IN 1.6




Hi Everyone this is a fork of the original Biotechnology mod , JGH is not updating it further so i am adopting the mod and will keep it updated and maybe add some features to it.
Whats the difference between the fork and the original? well my fork has my animal auto-patcher built into and it supports the latest community framework update ( witch will break the original mod).




You can now culture animals with meat and neutroamine.

I like the various animal addition mods. But in reality, there are very few opportunities to meet. Penguins that had been trained in the polar regions died on the way back, and the wild beasts they had barely tamed were too old. Now it's easy. Animals cultured in capsules are 0 years old. And the baby animals are already tamed!

Recommend using optimization meats mod. Because there is no distinction between types of meat. You can make Thrumbo from squirrel meat.

- An incubator is just a shelf.
- Includes retextures from A Dog Said... Animal Prosthetics.
- Community Framework is required. Without it, the animal is born as a wild animal.
- The capsule will be damaged if it goes below -25 degrees or above 40 degrees.
- Humans and mechanoids cannot be created. It's possible to make them, but it doesn't fit the direction of this mod.

Place it under Community Framework.
Its compatible with any animal mod :








Original credit goes to JGH he did an amazing work check his mods , Scorpio and Taranchunk


Like my ideas ? you can buy me a coffee :D

[ko-fi.com]
35 kommenttia
Scorpio  [tekijä] 23.9. klo 11.11 
Updated to 1.6 and underlying code redone , community framework is only needed in 1.5 and previous versions
Latex Santa 20.9. klo 12.14 
@Scorpio
This sucks.
Do what you can.
Thank you for all of your effort.
Scorpio  [tekijä] 18.9. klo 13.01 
this cannot be updated to 1.6 has the framework needed doesnt have the hatching extension at least from i can find it
jtseyman 7.9. klo 11.19 
How well does this work in 1.6 as it is? I'm going to test it now.
jtseyman 12.8. klo 18.28 
1.6 update ETA?
Latex Santa 31.7. klo 1.18 
@VOIDI8-GOD
He'll probably do a re-write of the mod before he does the 1.6 update.
In the meantime, use Vanilla Genetics Expanded, there are pill supplements for the hybrids to take that make them be able to reproduce.

For anything uncraftable, you can duplicate them with the Arcane Forge from Rimworld of Magic, the Replicator from Terraform Rimworld or Duplicate psycast from VPE Cosmic Architect.

Or you use the mod Make Anything Craftable. Or buy it in your pawn inventory with Character Editor.
Scorpio  [tekijä] 4.5. klo 2.57 
@~Jester~ not on the plans , this mod needs a rewrite when that happens yes
RocketRacoon 27.9.2024 klo 15.08 
Why are the capsules eatables?
Jester 4.8.2024 klo 15.13 
Are the any plans of integrating stuff from anomaly? I think being able to make quimeras would be very cool. Needing bioferrite and maybe two or three other large animal capsules to make.
Serving as strong shocktroops that wont get shredded by lead on longer runs.
marshmellowtree28 7.5.2024 klo 20.19 
The fact that it is not only compatible with dinosauria but has its own research, workbench (with a cool graphic) and recipes is amazing well done.