安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Improves on the Wiki T4 charts with the additions of damage-per-point of strength/agility and HP-per-point of vitality. We could figure the latter from the wiki only by dividing the initial “Bonus Vitality” by the starting vitality points. If the thrall has no starting vitality, it’d be a mystery unless you captured and leveled one and saw for yourself.
All I can think of that might complete the picture would be adding the armor-per-grit values, and maybe more significantly, the ranges for attribute growth% chance for each attribute, as well as the overall “pool” of growth% chance across all four stats. I’m assuming this total pool, only briefly mentioned on the wiki. still varies by race/faction. In addition to the other crazy over-tuning the chart shows for the current state of Darfaris, in-game they also seem to have greatly higher growth% chances across multiple attributes.