BRINK
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BRINK Performance issues
由 GhettoScouser 制作
Got horrific frame pacing in BRINK? Here's a few things you can do to maybe cure your performance!
   
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Task 1: Driver control panel
Following steps apply for nVidia GPU (I believe AMD has a similar control panel)

Right click your desktop and select "NVIDIA control panel"



Once inside go to "Manage 3D settings"



Go to "Program settings" and click the Add button



Once you have clicked the add button a new window will pop up.
Look for brink and select "Add selected program".
If it isnt in the list you can click "Browse..." and find the games executable 'Brink.exe' by hand.



Next, were going to change these settings to what I have listed

Anisotropic filtering -> (Off)
Antialiasing - FXAA -> (Off)
Antialiasing - Gamma correction -> (Off)
Antialiasing - Mode -> (Off)
Antialiasing - Setting -> (None)
Antialiasing - Transparency
Background Application Max Frame Rate -> (Off)
CUDA - GPUs -> (All)
Low Latency Mode -> (Ultra)
Max Frame Rate -> (Off)
Mulri-Frame Sampled AA (MFAA) -> (Off)
OpenGL rendering GPU -> (Auto)
Power management mode -> (Maximum performance)
Texture filtering - Anisotropic sample optimisation -> (Off)
Texture filtering - Negative LOD bias -> (Clamp)
Texture filtering - Quality -> (High performance)
Texture filtering - Trilinear optimisation -> (Off)
Threaded optimisation -> (Auto)
Triple buffering -> (Off)
Vertical sync -> (Off)

NOTE: I assume its just one of these settings that causes BRINK to die, but I dont know which one so I just opt to disable them all

Once done click "Apply"



That finishes what I believe to be the most common problem.
Task 2: Overlays
I've had reports that any form of overlay can also kill performance and frame pacing.

Overlays to note are;
Steam
MSI afterburner
Discord
nVidia shadowplay (and presumably AMD equivalent)
Xbox game bar

Its hard to get these right, if you sit on the main menu with the framerate counter up and then open and close each overlay you might spot the game return to normal performance in the background. This is often the case for the steam overlay.
Task 3: Config files
You can adjust settings not exposed by the normal ingame settings by usingin a config editor, personal pick is This one[www.rush-zone.com].

The game config is stored at:

your steam install -> userdata -> random number -> 22350 -> local -> base
11 条留言
The Grongle 8 月 31 日 上午 9:23 
placebo
GhettoScouser  [作者] 8 月 31 日 上午 8:42 
bruhhh BRINK runs on id tech 4 so ur not even talking about the right engine.

Instead of coming in here typing "placebo" maybe enter with a more constructive comment?

Like how about: "Hey, I see this guide is a little old but i'd like to offer a nugget, changing the power saving settings and disabling threaded optimisation might also work"

I haven't found anyone who knows the definitive cause for this bug, what I typed in this guide worked for me but it does seem to vary a little form person to person. At least I spent the time putting it on here to maybe help people. Not saying I know everything, but at least I know manners, ♥♥♥♥♥♥♥♥
The Grongle 8 月 31 日 上午 8:32 
no i mean id tech 5, okay well have fun with all of that im unsubbing now]
♥♥♥♥♥♥♥♥
GhettoScouser  [作者] 8 月 31 日 上午 8:29 
*id tech 4,
Threaded optimisations are disabled by default in brink.
Modern cpus dont need to be told how to behave, power saving modes getting in the way of games hasnt been a thing for years on desktops. Same goes for graphics drivers.
Look at other idTech 4 games such as Doom 3 and Quake 4, they have a similar issue that is resolved with a 63hz refresh rate (didnt work for me in BRINK), also some references to a fixedtic command that BRINK does not allow the user to access.
The Grongle 8 月 31 日 上午 7:37 
id tech 5 has issues with threaded optimizations and power saving performance modes do cause stutter.
GhettoScouser  [作者] 8 月 31 日 上午 7:25 
Have you been able to replicate the bug yourself?
Hard to believe a "system fault" when BRINK is the only game that exhibits such stutters.
The Grongle 8 月 31 日 上午 7:19 
other than disabling threaded optimizations and enabling the performance power settings, the user has a system fault
GhettoScouser  [作者] 8 月 31 日 上午 7:11 
If you are in the know then you should post the solution?
The Grongle 8 月 31 日 上午 6:50 
i get it, but shotgunning someone a bunch of things they can try ( and if you are in the know, 99% are actually useless) only makes the actually issue further obscured
GhettoScouser  [作者] 8 月 31 日 上午 6:27 
Its just a collection of solutions that might or might not work for your system, there's a reason modern games dont render on opengl (as the render seems to be the root issue to low .1%)
The NVIDIA profile is copied from a guide on another IdTech title with the same issue.
The config allows to uncap the frame rate.

I will admit the .1% bug is both hard to replicate and seems to be caused by almost anything. I dont have this issue as of recently (stable 400+ fps) so I cant really go and check again. If it magically helps even 1 person then that's cool / better than nothing right? :slimehappy: