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yeah, teen mains teaching people how to play the game on the opposite role :/
The declining player numbers and increasing teen queues speak for themselves. No one wants to play monster that much.
And decreasing the crafting time of weapons.
I mean the game is balanced, once you get past that steep skill floor for monster, so if you take something you have to give something.
Similarly, I think the monster ability cooldowns are rather high.
Lower the cooldowns, but make the abilities proportionally weaker.
Then instead of "the eyeball is chasing me and I already used my armor, guess I'm fucked" it'll be "how do I time the activation of this to parry their attack"
These two alone will make the game more back and forth, rather than baaaaaack, wait, wait, wait, fooorth