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Zgłoś problem z tłumaczeniem









Works with some, doesn't with others. Usually the more complex Skaven unit mods will not be compatible, especially if they use custom models.
like with mods that add more units?
@SmallCaht
Possibly, you may have to subscribe and find out.
Nah that's not intentional.Not sure how that happened, thought he was red eyed. At any rate, I can't update right now, I'm on a boat, and my Starlink is being throttled so badly I can barely load text pages so it will be updated hopefully around Christmas time.
You would download Asset Editor, you would open these other mod's packfiles, you would check out the rigid_model_v2 for that mod's particular model, then you would look at its .wsmodel, and see the materials that it's made of, and then plug in the equivalents from my mod. Alternatively, you could just do 1 switch out, and that's with the material slot that = the unit's head, and do that around 4 times in the .wsmodel to make sure the red eyes are visible at multiple LODs.
You also have to make sure that whatever the unit is, that I have the equivalent mask.dds for it. So it could be some custom clan rat model, but if it uses a plague rat head, it has to use the mask.dds file (and material) that powers plague rat glows.
How might one go about adding it to other mods, if I may ask? I'd really like it for SCM's Skaven Clans, and I don't think anyone else will do it. I feel way more mods SHOULD be compatible with this one.