Total War: WARHAMMER III

Total War: WARHAMMER III

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Wardens Cage Tweaks
   
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26 aug 2022 om 13:44
2 sep om 11:52
15 wijzigingsnotities (weergeven)
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Wardens Cage Tweaks

Omschrijving
Ported from WH2!

This mod tweaks the functionality of the wardens cage, making it a little more reliable in battles for capturing foes.

What does this mod do:
Instead of snaring the target in a trap, Wardens cage is now about goading your target to overextend themselves, in battle. The debuff lasts the entire battle and makes the target unbreakable, decreases armour and defence slightly - but also increases melee attack too.

Base Problem:
There were a few things I disliked about this ability.
  • RNG of large entities such as an arcane phoenix or a mounted Eltharion would knock down foes, wasting precious seconds of the ability.
  • The fact that in many cases, you need the snare effect to stop the target running, to get it to low hp to then capture, but by then the effect has run out.
  • It was SUPER frustrating when the above happened on a battle that I only manually fought specifically to capture the target.

Solution Reasoning:
  • To address the "can't catch me" factor. This ability is no longer a snare, instead it makes the target unbreakable. Fighting to the death after getting baited by you to overextend themselves.
  • To minimise RNG rage, the ability lasts the entire game. Assuming you can win the battle, you've got the lord.
  • To ensure the risk/reward of the ability remains, the stat modifiers of the ability have changed. The melee defence and armour penalties have been severely reduced and a new melee attack buff is applied. Your foe is more dangerous when caged, to minimise a "fire and forget" mentality for the ability.

Note:
If your target is already routing, casting this on them will not stop the rout. Be sure to make them unbreakable before they break!
19 opmerkingen
Stephince 30 jun 2024 om 8:56 
Nice work guys, thanks for the update!
Super Citizen 1 8 jun 2024 om 18:43 
Hey so I did some research on other comment threads and here is the fix to get unbreakable to work:

New folder:
special_ability_phase_attribute_effects_tables

New db entry:
Attribute: unbreakable (case sensitive)
Phase: wh2_dlc15_character_abilities_wardens_cage
Attribute Type: positive

I made my own local version to test and it works! Hope this helps with the update!
IfThenOrElse  [auteur] 1 jun 2024 om 6:02 
Hmm I'll look into it when I get some free time!
Sagittarius A 31 mei 2024 om 0:51 
Ye, for me too
Stephince 7 mei 2024 om 3:51 
This isn't making the character unbreakable for me. Anyone else having that issue?
Stephince 7 mei 2024 om 1:45 
Thanks for updating. This is a must have 'anti frustration' mod!
NeoKorp 23 mrt 2024 om 18:52 
Still works.

But even if it says I captured the Lord, there's still a chance to not get any supplies. It would be nice if the mod made sure to get supplies in every capture of lords.
Helion Halion 6 mrt 2024 om 20:32 
This is much more fair
Yeah the vanilla ability suck
Chad 22 apr 2023 om 1:53 
it is a must for an yvresse campaign
IfThenOrElse  [auteur] 26 dec 2022 om 2:28 
This mod doesn't touch the AR chance.