Total War: WARHAMMER III

Total War: WARHAMMER III

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Clan Skryre Units for Skaven
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24 aug, 2022 @ 18:00
5 dec @ 16:53
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Clan Skryre Units for Skaven

I 1 samling av LordOmlette
2023-12-27 Underdogs multiplayer test
30 artiklar
Beskrivning
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you're probably really excited that I finally learned how to spell Clan Skryre. For everyone else, read on:


What good-point is confederating Icky Klaw-Klaw?? Does he bring-gift wonderful toys? Of course not, so selfish! Now is time-chance to change, yes-yes!


If you're playing as Skaven and you confederate Clan Skryre, here are the RoR you get:

  • Blackhole Flayers (Doom-flayers)
  • Warpfire's Wheel (Doomwheel)
  • The Doombringers (Warpfire Thrower Weapons Team)
  • Eye-Takers (Warplock Jezzails)
  • Death Dealers (Ratling Gun Weapons Team)

Recruitment opens up 1 turn after confederating. The new units will be in the RoR panel (elite recruitment options) regardless of what buildings are available in each province.

Without this mod, you only have access to these units if the confederating faction happened to have recruited them into their armies... but factions don't want to confederate while they have armies, so :shruggy:


COMPATIBILITY

This mod is save game compatible.

It's mostly a script mod, so it should be compatible with everything.

If you're using Moulder's Menagerie, you'll gain access to the special Stormfiend units:
  • Scratterfire Team (Stormfiends - Ratling Cannons)
  • Blackfire Warpack (Stormfiends - Warpfire Projectors)
  • The Scartorn (Stormfiends - Doomflayer Gauntlets)

Should work with Tabletop Caps - Unique Lord & Faction Rules - Submod by Naeven.

This mod is fully compatible with ChaosRobie's The Old World Campaign.


ACKNOWLEDGEMENTS

Thanks to everyone who supported the WH2 version of this mod! This mod literally wouldn't exist without you people insisting on it. (You know who you are!)
23 kommentarer
LordOmlette  [skapare] 5 dec @ 16:54 
@Estrogen_Twin - there was no point where this would ever have stopped working.
Estrogen_Twin 12 nov @ 9:19 
It doesnt seem to work. Can you maybe update it?
LordOmlette  [skapare] 14 apr, 2024 @ 9:38 
@Krakenous - only changes since pre-4.0 are that it now works again with Moulder's Menagerie and also in The Old World or Immortal Empires Expanded.
Krakenous 14 apr, 2024 @ 2:11 
Been a while...just thought to check in, any fundamental changes since 4-4.23 for this? Guessing as it's script based it rarely needs an update but then I've been wrong before lol.
LordOmlette  [skapare] 6 sep, 2023 @ 10:05 
@Dozer - you're very welcome! :D
Dozer 5 sep, 2023 @ 23:46 
Thanks Omlette :)
LordOmlette  [skapare] 5 sep, 2023 @ 21:37 
I've been looking at the Clan Moulder flesh lab variants, and they don't really do anything without the flesh lab mechanics. I'm not going to reimplement Throt's purchasable unit effects, I think that's a bridge too far.

In any case, this mod is once again compatible with Moulder's Menagerie!
LordOmlette  [skapare] 31 aug, 2023 @ 13:43 
I am embarrassed that I haven't a chance to look @ Clan Moulder flesh lab variants or Moulder's Menagerie yet. It's in the queue, I promise I'll get to it soon
Dozer 16 apr, 2023 @ 3:16 
thank you for the non-update-update, yes-yes XD
LordOmlette  [skapare] 27 mar, 2023 @ 13:52 
@Naeven - thanks for the heads up, I'll take a look. Hopefully I'll get this and Moulder's Menagerie in soon