全面战争:战锤3

全面战争:战锤3

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TW Millennium: Modern Warfare
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units
标签: mod
文件大小
发表于
更新日期
4.062 GB
2022 年 8 月 23 日 下午 7:11
9 月 2 日 上午 9:11
42 项改动说明 ( 查看 )

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TW Millennium: Modern Warfare

描述
We now have an official Discord Server[discord.com]!
Huge thanks to Nathan the Dwarven Shark for creating it !

With this Mod a new age of warfare has dawned in the world of Warhammer:

The Empire has entered a new age of technology and received new units, buildings technologies and much more.

This Mod is the first part of a project to rework all factions. We decided to release it here in the workshop to let people have fun with it and get more feedback from the players.

IMPORTANT!!!
To use the Imperial Skydestroyer, you must set the buildings quality setting to Ultra or High otherwise the game will crash in the loading screen!

Don't use more than one unit of Imperial Base Engineers in the same army! Using more than one will lead to inevitable crashes and bugs. Additionally depending on the type of battle and other currently unknown factors the buildings will sometimes not be able to spawn units as intended.

If you use the unit size Large one of the three Imperial Light Tanks will not be usable after starting a battle in the campaign. This happens because the game tries to load something between 2 & 3 tanks and as a result one of the turrets doesn't spawn. To avoid this, it is recommended to use either the unit size Medium or Ultra .


THE UNITS
63 units are added to the Empire:
  • 25 Infantry units
  • 2 Cavalry units
  • 13 Artillery units
  • 14 Vehicles
  • 9 Aerial units
  • 8 RoR units
The descriptions of the units have been moved to a discussion thread, to reduce the textwall on the main site.

BALANCE
The stats of the units are orientated on the vanilla values, but due to their modern nature they may be considered slightly overpowered. (Especially the Tanks and Zeppelins!)

COMPATIBILITY
Since Update 1.6 overhauls the Empire as a whole faction, every other mod that adds content to it will most likely not be compatible and will require a compatibility patch. For other mods it is simply hard to predict, if it will be compatible or not. In most cases it is advisable to try the mod in question with this mod and nothing else activated.

Keep in mind that especially other tech tree mods for the Empire will most likely cause problems.

KNOWN BUGS
  • Electorial Machinations have the wrong name and tooltip (Colleges of Magic)
  • Willhelm is missing his 2D porthole picture
  • Some 3D portholes are not displayed correctly
  • Due to the startpos all generals and lords that exist at the start of the campaign will have no bodyguard until they get their first mount.
  • Light Machine Gun Teams are not able to fire while they are in their packed variant.

CREDITS
Huge thanks go to MPD for creating some amazing unit cards and loading screens in the same style as the vanilla units.

This Mod wouldn’t be possible without Frodo45127's RPFM and the AssetEditor

I also want to thank Apache49 for providing descriptions for all new technologies, The Broken Vox for providing descriptions for most of the new buildings and Admonitor for providing most of the skill descriptions.

The inspiration for the modern units stems partly from a fanfiction we recently read "An ISOT in Grimdark[www.fanfiction.net]".

Some of the Assets in this Mod contain edited textures from ^1Shep^8ardov's EMPIRE HD Mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2569708408

Thanks go to Necrorise for letting us use some of his animations.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2699728017


FAQ
Will you make a SFO / Radious / etc. version ?
The stats of the unit are based on vanilla TWWh3, but feel free to upload your own version.

Can I use your asset/mod in my own project ?
Feel free to use whatever you want (model, textures, etc...) for your own projects/mods.

What are your further plans ?
  • In the short term we will finish adding additional content for the Empire.
  • In the long term we will rework Bretonia Kislev and Cathay in the same manner. Maybe more factions will follow in the future.

This isn't conform with the lore !!!
  1. We are aware.
  2. We don't care.
  3. You don't need to use this mod.


SUBMODS

TW Millennium: Modern Warfare Faster Research Submod

Submod for more tanks

Unit Equipment Upgrades

Imperial Railways

Unofficial Elspeth Patch (Nuln Gunnery School)

Submod pour la Traduction Française (Outdated)

Submod for Chinese Translation/中文翻译

STANDALONE MODS

TW Millennium Imperial Skydestroyer Standalone

Compatibility Patches

The Old World Campaign

Empire Tanks by _D3rpyN3wb_

Warband Upgrade Ultimate

RECOMMENDED MODS

Mixus’s Unlocker

Shorter Weapon Trails

UI Slider

Large Battlefields Project (Outdated)

More Submods and Translations created by other users can be found in the Discussions!


If you want to support us, this is our official Patreon
[www.patreon.com]
热门讨论 查看全部(34)
287
11 小时以前
置顶: Bug Reports
Nightsaber
190
9 月 25 日 下午 1:37
置顶: Suggestions
Nightsaber
1
10 月 22 日 上午 1:53
Massive FPS drop when using Engineers
Timo
2,467 条留言
RiChar 10 月 28 日 下午 5:31 
Is there a submod or way to modify the files so that the mod only affects the Reikland faction?
CampinKarl 10 月 28 日 上午 4:19 
you don't get enough compliments, thank you for the 11/10 mod :steamthumbsup:

best isekai power fantasy to pair with the All Quiet Western Front OST on youtube
croissant78 10 月 27 日 上午 8:10 
cool mod but the infatry refuse to shoot sometimes and the machine gun nest direction is inaccurate
GhostDragonz2000 10 月 25 日 下午 1:15 
Hi, so I've finally figured out which mod was causing the issue, I would never have thought it, but it looks like the "Heraldry, Flags & Banners" mod by RobinHat is what is doing it. I don't... know why, but something there is disabling Millennium's units.
Jensehc  [作者] 10 月 25 日 下午 12:22 
@Dawnstar
There are lots of teasers of the upcoming content on our Discord server. It will still take a while, but we are working on one last major update for the Empire before we continue with Bretonia.
Dawnstar 10 月 25 日 下午 12:05 
Loving the mod so far, looking forward to running this as a coop game lol

Any insights to what you might be working on next? You mentioned maybe giving the other human factions the same treatment, and I notice Bretonia already has rifles late into their tech tree. They up next for a makeover?
Jensehc  [作者] 10 月 25 日 上午 11:32 
@GhostDragonz2000
If nothing else works, you can always deactivate all your mods and enable them one by one until you find the culprit. It takes a lot of time, but it is the safest way. Otherwise it is hard to tell, what other mod might cause this.
GhostDragonz2000 10 月 25 日 上午 9:45 
That's the funny thing, I don't have any other mods left that should be touching the empire, it's bizarre.
IronWatchmen 10 月 25 日 上午 1:35 
if you have any empire mod that is a overhaul with this one they will conflict 100%
GhostDragonz2000 10 月 24 日 上午 8:24 
So I put this mod and it's submods at the top of the load order and still the units were not showing up. How can I check which mod would be affecting the Empire military group factions_tables ? I tried looking around with the wh3 mod manager compat checker but couldn't figure out if there were any conflicts or overights.