Kingdom: New Lands

Kingdom: New Lands

评价数不足
[EASY] 100 days on first island
由 sapo tetónico 制作
Foreword

On island one there is no stone upgrade. For this reason people think that surviving 100 days is impossible, but that is not true. The trick relies on NOT USING THE ARCHER'S BUFF. The reason is simple: it is preferable to have the arrow spread from 200 archers than 200 archers focusing the same target. The later gives a very big window of time so that unfocused mobs can destroy your wooden and weak walls.

I'll be short since I assume that you know the game basics. In any case, there are other guides on the site talking about the game mechanics.
2
   
奖励
收藏
已收藏
取消收藏
Optimal amount of units
  • 4-5 workers
  • 4 farmers
  • Rest goes to archers
Steps
  1. Search for the vagrant camps (3 in total) and recruit everyone. You will find gold chests on the way. Remember to NOT CUT the first and last tree close to the camp or else it will disappear. Keep doing this every day without fault.
  2. Establish your kingdom and produce 1-2 workers. Wall the portal side. Rest of the gold goes to archers.
  3. Once you have upgraded your kingdom a hermit will appear. This NPC gives you money every morning and then you can send him back to his camp by paying him a gold coin. Don't miss this chance the first weeks, when you start having excess of gold just ignore him.
  4. Start expanding your kingdom in the direction of the portal. Always leave space outside the walls for rabbits to spawn, since the archers will be hunting and producing gold for you.
  5. Continue upgrading your kingdom and get 4 farmers.
  6. Get 2 more workers and build a catapult ONLY for the portal side.
  7. Repeat step 1.
Final tips
  • At some point you will have too much gold. Remember to give the excess to the banker because winter will come later on the game and you will have no other source of income than the hermit.
  • Recruit archers Every. Single. Day.
  • When expanding, do not send your workers out to chop wood very late on the day (it depends on the distance really) or else the Greed will get them. Try limiting the amount of tasks you give them efficiently and safely.
  • Similar to the previous point, do not recruit vagrants too late in the day. This is also relative to the distance of the camp from your kingdom.
  • Later in the game (70-80 days), you can start walling from the outside to the inside of your kingdom, in case the mobs manage to break down your walls. Archers will flee to the next set of walls. (I did this just in case method did not work)
Proof