Garry's Mod

Garry's Mod

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Masayoshi Tanimura - Playermodel & NPC
   
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素材类型: 插件
插件类型: 模型
插件标签: 卡通, 漫画
文件大小
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22.301 MB
2022 年 8 月 17 日 上午 10:56
2022 年 11 月 15 日 上午 11:40
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Masayoshi Tanimura - Playermodel & NPC

描述
Model was ripped from the PC port of Yakuza 4 Remastered.
20 条留言
YaruTheCreature 1 月 29 日 下午 5:02 
holy shit it's the heat combo spamming guy.
yanebolen 2024 年 8 月 13 日 下午 4:07 
AMAZING.:steamhearteyes:
OneyPlays 2024 年 7 月 6 日 上午 2:10 
I really wish the model didn't tpose 24/7, a few touches would go a long way:GoldRimPlaque:
Dwaekki 2024 年 3 月 18 日 上午 1:02 
Ichiban player model when?
That cat from Oured 2024 年 2 月 9 日 上午 3:39 
disregard what i said about the extra bones being the cause, removing those will still polish it up more but the real cause for the stretchy c_hands is due to some leftover weight paints being present on the part of the arms when it shouldn't at all.
(any weight paints that isn't part of the upper arms, forearms and fingers can cause this problem, it's usually caused by the clavicle's paints and such)

you might wanna double check if this is the case.
That cat from Oured 2024 年 2 月 4 日 上午 3:05 
i think i realized that having extra bones in tanimura's viewmodel might've cause it to look weird with custom animated viewmodels for weapons or SWEP bases (i.e. MW Base, ARC9, TFA, etc.)

removing those bones might resolve the issue since they may interfere with the viewmodels of those said weapon bases. here they are after checking with easy entity inspector:


[list]
[*]ValveBiped.Bip01_Pelvis
[*]ValveBiped.Bip01_Spine
[*]ValveBiped.Bip01_Spine1
[*]ValveBiped.Bip01_Spine2
[/list]

hopefully that might fix that borked c_arms i've reported a year ago or i dunno
Genjirawa_mp4_明実琉琉 2023 年 6 月 22 日 上午 3:02 
takeshi kido next
phrieed 2023 年 3 月 9 日 下午 9:23 
kiwami nishiki?
「Diego Dojima」 2023 年 1 月 3 日 上午 4:45 
true...
StillMerked💔 2023 年 1 月 3 日 上午 4:45 
oh god, the backface meshes