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The progress from getting custom model to make them work in L4D2 would cost you a day because there are many thing to do . Same for mod from Gmod , if it's weapon you can reuse model and animation ( need some tweak so it can work well because it replace another gun in L4D2 ) ; but if it's character i afraid you can only scavenge the model itself , then rig it from scratch ( you may keep their bones for proportion trick ) .
For jigglebone , it's a pretty easy work . But for flex face animation you need more rigging and file writing . I don't know about real-human like character , but for those anime one , flex face doesn't look so fancy to me ( sometime i think it ruin their face ) .
Reason why i don't write guide for it are :
- While most people use Blender (which i've never used) , i use 3DS Max (which is purchasable) , and it's 3DS Max 2010 , much more difficult to use .
- I learned making mod mostly from scratch because reading people's guide doesn't help me understand how things work . And to understand each and every progress , the guide would be very long and there are many topic / problem that need further discussion .
- Like i said i learned by myself , there are still many more i have yet to learn ( also i'm satisfied with my capable now ) .