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@Scruff0 Thanks for the feedback!
-Agreed on the Up-Tilt damage, I'll buff that when I have the time to!
-F-Tilt is meant to be slow as a trade off for its active frames/ability to charge it, but I'm not against making the hitbox bigger to emphasize this dynamic.
-Fair points on D-Strong, I didn't want to make the sweetspot feel too overbearing due to the angle it can hit recoveries at, but again I'm definitely not against buffing I if it doesn't feel good to use. Same goes for the sourspot since that's meant to have a pretty consistent combo w/ the second hit.
Again, thanks for the feedback and for checking out Yunica! Glad to hear you had fun using her.
I can't tell if these were deliberate design choices so it's your call if you want to change them:
Up tilt should do more damage for how slow it is. 3-4% is really low for an attack like this.
Ftilt is also really slow, even the uncharged version, considering the hitbox isn't big either.
Also down strong doesn't feel good to use because enemies can easily di/tech out of the sourspot before the 2nd attack lands.
Due to it's slow startup, I think you should be rewarded more for hitting downstrong, even if its just the sourspot.
Anyway thank you for the character, and reading my feedback