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在 Youtube 上 



- Increased Noise Intensity from 1% to 2%
- Small Improvement to the Front Teeth (Basetexture and Phong)
- Small Improvements to the Stretch Texture
- Textures are now Compressed to save on memory usage (from 61mb to 18mb)
- Color Correction
- New Improved Bump Maps
- New Rim Mask
- Restored Texture detail that was lost in certain areas in the Upscaling process
- Improved the edges of the beard and hair line
- Improved Shading on the mouth, lips, gums and neck
- Improved facial detail on the Stretch Texture variant
- Improved Teeth Texture and Shading
- Adjusted some small Phong and Exponent values
- Changed Tongue's shading to match the other Classes' design
- Fixed / Future-proofed small Texture seams
- Removed $detail and DX8 attributes from Materials
I wonder if it works with my enhanced heavy model
Probably does